Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Use of Existing OGC by Publishers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 1815968" data-attributes="member: 23977"><p>I think part of the reason people use little of another's ideas are that it feels weird. Think of it. Would most people rather be known for a a new cool concept or for using someone else's idea?</p><p></p><p> </p><p></p><p>The wheel is reinvented all the time. Look at the difference between a wagon wheel and a modern perrelli tire. </p><p></p><p>I don't mind there being several different companies doing the same idea. It gives me options, and theoreticaly creates a better product as each company attempts to do it a little better then the next. It's like capitalism in a way.</p><p></p><p>If you look at other game systems, and previous editions to this game, when a rule for something comes out, that's it. If you don't like how it's handled your only option really is/was to do it yourself or live with what was put out.</p><p></p><p>With the new system, if people say they don't like a rule for something found in one place, you can be pretty sure another company will try to fill the gap.</p><p></p><p>I think eventually we'll get to the point, and we already are where we as the consumer will dictate the way we want things done. We'll simply find a set of rules we like, and won't bother with the others. They won't sell any, and will therefore stop making them. But people should always try, because it prevents stagnation. </p><p></p><p>I agree with the best use of the OGL is when you're designing a large project. Like the aforementioned Grim Tales. </p><p></p><p>Maybe we can look at the OGL as a way for DMs to find a "list" almost of a certain collection of rules that seem to fit a style?</p></blockquote><p></p>
[QUOTE="Scribble, post: 1815968, member: 23977"] I think part of the reason people use little of another's ideas are that it feels weird. Think of it. Would most people rather be known for a a new cool concept or for using someone else's idea? The wheel is reinvented all the time. Look at the difference between a wagon wheel and a modern perrelli tire. I don't mind there being several different companies doing the same idea. It gives me options, and theoreticaly creates a better product as each company attempts to do it a little better then the next. It's like capitalism in a way. If you look at other game systems, and previous editions to this game, when a rule for something comes out, that's it. If you don't like how it's handled your only option really is/was to do it yourself or live with what was put out. With the new system, if people say they don't like a rule for something found in one place, you can be pretty sure another company will try to fill the gap. I think eventually we'll get to the point, and we already are where we as the consumer will dictate the way we want things done. We'll simply find a set of rules we like, and won't bother with the others. They won't sell any, and will therefore stop making them. But people should always try, because it prevents stagnation. I agree with the best use of the OGL is when you're designing a large project. Like the aforementioned Grim Tales. Maybe we can look at the OGL as a way for DMs to find a "list" almost of a certain collection of rules that seem to fit a style? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Use of Existing OGC by Publishers
Top