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Use of music in a game session
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<blockquote data-quote="Dyson Logos" data-source="post: 4798410" data-attributes="member: 83678"><p>I found the trick is wiring my ebook into the sound system and running a simple app like Winamp (or in this case audacious). I set the program to repeat a single track if there are no more tracks in the queue. Then I dump the tracks in that I want instead of using a CD player, and I can manipulate them at the same time as I do my usual stuff on here (take notes, track initiative).</p><p></p><p>The trick is to never get up to do it, and to keep the volume low so that when you DON'T get around to using the music right, it just plays in the background. Occasionally the music will hit the right moment on it's own without your intervention and the players will blame that on you too.</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4798410, member: 83678"] I found the trick is wiring my ebook into the sound system and running a simple app like Winamp (or in this case audacious). I set the program to repeat a single track if there are no more tracks in the queue. Then I dump the tracks in that I want instead of using a CD player, and I can manipulate them at the same time as I do my usual stuff on here (take notes, track initiative). The trick is to never get up to do it, and to keep the volume low so that when you DON'T get around to using the music right, it just plays in the background. Occasionally the music will hit the right moment on it's own without your intervention and the players will blame that on you too. [/QUOTE]
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