Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Use of music in a game session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4806612" data-attributes="member: 44797"><p>I'm running the Cage of Delirium module; it comes with a soundtrack. I do use it. The players like it and request it when I get weary of it and want it off. Of course, they may notice that I am weary of it and ask for it just to drive me crazy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It mostly is used to set up a creepy mood (it's a haunted house module). However, it has a few tracks that include speech or secret messages. These tracks have to be played when characters enter certain areas or handle certain objects. So far, it has been fun.</p><p></p><p>Never would I try to have "hero music" or "dangerous combat music" or similar. Too much juggling. Just finding the correct track and hitting "play" when the characters enter a room is enough of a distraction.</p><p></p><p>I have, however, considered pre-recording speech for one NPC. The NPC is vile, powerful, and otherworldly. I would probably think of the 20 or 30 most likely interactions the players would have with this NPC, record the responses myself, and then alter the voice a whole lot to sound creepy and inhuman. Using audio for that one very important NPC might be something I eventually do.</p><p></p><p>Also, my players at one point commissioned a bard to create a song about their exploits -- the bard created a bar song about them, rather than an ode or something. There is a local band that writes jigs and pirate music, and I've bookmarked their site with the idea that I might hire them at some point to put the bard's lyrics to music.</p><p></p><p>So that's another way that music might creep into my game.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4806612, member: 44797"] I'm running the Cage of Delirium module; it comes with a soundtrack. I do use it. The players like it and request it when I get weary of it and want it off. Of course, they may notice that I am weary of it and ask for it just to drive me crazy. :) It mostly is used to set up a creepy mood (it's a haunted house module). However, it has a few tracks that include speech or secret messages. These tracks have to be played when characters enter certain areas or handle certain objects. So far, it has been fun. Never would I try to have "hero music" or "dangerous combat music" or similar. Too much juggling. Just finding the correct track and hitting "play" when the characters enter a room is enough of a distraction. I have, however, considered pre-recording speech for one NPC. The NPC is vile, powerful, and otherworldly. I would probably think of the 20 or 30 most likely interactions the players would have with this NPC, record the responses myself, and then alter the voice a whole lot to sound creepy and inhuman. Using audio for that one very important NPC might be something I eventually do. Also, my players at one point commissioned a bard to create a song about their exploits -- the bard created a bar song about them, rather than an ode or something. There is a local band that writes jigs and pirate music, and I've bookmarked their site with the idea that I might hire them at some point to put the bard's lyrics to music. So that's another way that music might creep into my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Use of music in a game session
Top