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Use of (Narrative) Archetypes in your campaigns
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7329865" data-attributes="member: 6855956"><p>So, I recently stumbled upon quite a few interesting youtube videos and books that got me thinking. The essence is: all stories follow one of a few general archetypal structures, and you can rehash said structures into an almost infinite variety of individual forms. People, despite this (although some may not notice this underlying structure), will come back again and again to hear stories of how heroes defeat the big bad monster. </p><p></p><p>This, it is theorized, is because stories, to some degree, are a reflection of the real human struggle. Sure, not all of us battle dragons, but we did stand up to our shrewish mother-in-law once (or whatever). Following this logic, the oldest stories, not the newest ones, are the ones that most reflect human nature -the original story has been distilled for its truest elements, then the result has been distilled again, and again, etc. etc.- </p><p></p><p>So what I would like to know is: how much (if at all -consciously, since we all probably base ourselves off old stories on some level without knowing) do you base your campaign problems/narratives/themes around archetypal structures (ancient Greek/Oriental/Mesopotamian/Other myths or other similarly ancient sources -the Bible is a good example of archetypal storytelling that comes to mind)?</p><p></p><p>Also, if you have at any level, how has it worked out for you?</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7329865, member: 6855956"] So, I recently stumbled upon quite a few interesting youtube videos and books that got me thinking. The essence is: all stories follow one of a few general archetypal structures, and you can rehash said structures into an almost infinite variety of individual forms. People, despite this (although some may not notice this underlying structure), will come back again and again to hear stories of how heroes defeat the big bad monster. This, it is theorized, is because stories, to some degree, are a reflection of the real human struggle. Sure, not all of us battle dragons, but we did stand up to our shrewish mother-in-law once (or whatever). Following this logic, the oldest stories, not the newest ones, are the ones that most reflect human nature -the original story has been distilled for its truest elements, then the result has been distilled again, and again, etc. etc.- So what I would like to know is: how much (if at all -consciously, since we all probably base ourselves off old stories on some level without knowing) do you base your campaign problems/narratives/themes around archetypal structures (ancient Greek/Oriental/Mesopotamian/Other myths or other similarly ancient sources -the Bible is a good example of archetypal storytelling that comes to mind)? Also, if you have at any level, how has it worked out for you? [/QUOTE]
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