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*TTRPGs General
Use of (Narrative) Archetypes in your campaigns
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<blockquote data-quote="The Black Ferret" data-source="post: 7330970" data-attributes="member: 6935532"><p>I also try not to build adventures and campaigns around such archetypes. The main reason is that those old stories are more about promoting a moral lesson through the story, rather than the events of the story. The end is already preordained. Everything else is just details. I prefer to write my adventures as a challenge to be overcome with the goal being to succeed, rather then to lead to a specific conclusion. That might sound contradictory, but the difference is between "This is what you need to do" vs "This is what I want to happen". One challenges the players to create their own ending. The other tries to push a specific ending, irregardless of the character's actions. In my adventures, there is a story, but that story forms the background, not the manner through which the adventure takes place. There can be consequences to how it ends, but it isn't created with a built in moral or ending.</p></blockquote><p></p>
[QUOTE="The Black Ferret, post: 7330970, member: 6935532"] I also try not to build adventures and campaigns around such archetypes. The main reason is that those old stories are more about promoting a moral lesson through the story, rather than the events of the story. The end is already preordained. Everything else is just details. I prefer to write my adventures as a challenge to be overcome with the goal being to succeed, rather then to lead to a specific conclusion. That might sound contradictory, but the difference is between "This is what you need to do" vs "This is what I want to happen". One challenges the players to create their own ending. The other tries to push a specific ending, irregardless of the character's actions. In my adventures, there is a story, but that story forms the background, not the manner through which the adventure takes place. There can be consequences to how it ends, but it isn't created with a built in moral or ending. [/QUOTE]
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Use of (Narrative) Archetypes in your campaigns
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