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General Tabletop Discussion
*Pathfinder & Starfinder
Use of NPC's rather than monsters
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<blockquote data-quote="Lord Zardoz" data-source="post: 3733874" data-attributes="member: 704"><p>First, a partial quote from a different combat related thread</p><p></p><p></p><p></p><p>Now I have not had the opportunity to run much in the way of higher level games. But I suspect that a lot of DM's use villains that could very well be player characters, at least as far as having a full set of feats, skills, and spells.</p><p></p><p>I wonder how many DM's are basically setting them selves up for a book keeping nightmare by tending to prefer monsters and villains that mostly have a lot of situational and one shot abilities rather than things they can do repeatedly?</p><p></p><p>Given the emphasis on reduced prep time, we can anticipate some of the decisions they will run with. Monsters that "Do one thing and do it well" are easier to run than swiss army knife monsters that have 10 things they can choose to do at any given time. But will they also give rules that make it just as easy to spec out an NPC villain that is as easy to manage and use as a monster?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3733874, member: 704"] First, a partial quote from a different combat related thread Now I have not had the opportunity to run much in the way of higher level games. But I suspect that a lot of DM's use villains that could very well be player characters, at least as far as having a full set of feats, skills, and spells. I wonder how many DM's are basically setting them selves up for a book keeping nightmare by tending to prefer monsters and villains that mostly have a lot of situational and one shot abilities rather than things they can do repeatedly? Given the emphasis on reduced prep time, we can anticipate some of the decisions they will run with. Monsters that "Do one thing and do it well" are easier to run than swiss army knife monsters that have 10 things they can choose to do at any given time. But will they also give rules that make it just as easy to spec out an NPC villain that is as easy to manage and use as a monster? END COMMUNICATION [/QUOTE]
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Use of NPC's rather than monsters
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