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Use Rope Useless?
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<blockquote data-quote="Storyteller01" data-source="post: 2047646" data-attributes="member: 20931"><p>There's an OGL feat that allows you to use the Use Rope skill with a spiked chain while grappling. Basically, your tying them up (go cowboy!!). They have to beat your Rope Use roll with an Escape Artist or remain pinned for the round (so you can move on to other bad guys). Don't see why you can't do the same with a rope or lasso (cowboys use this trick on bulls all the time, and said bulls can still kick[grapple]). If you have Improved Trip, you can use the AoO froma trip to go straight into a grapple...</p><p></p><p>Also, if I understand the rules, anyone tied up (and without weapons on hand) would have to make an opposed escape artist check against your rope use check. What is the DC to escape manacles? Can a skill check get higher results?</p><p></p><p>Theives use it to secure ropes or rappelling. Military requires you to go to a repel master's course before your allowed to tie knots that others will be using. Anyone hauling cargo (sailors, truckers, etc) are adept at tying down their shipments so it doesn't move. While these guys ARE good at sleight of hand (at least the ones I know...), the skills were not comparable. </p><p></p><p>Not to mention the classic theif's repel knot. You tie the rope to a pole or other secure location, then throw the two ends down to the ground (the knot is tied near the center of the rope). One end will support your weight, while pulling on the other end releases the knot, allowing instant rope retrieval...</p><p></p><p></p><p>If you feel evil, use the Rope Use skill with wet leather or silk. The opponent's tied in this will have their Escape Artist check increase every round, since these materials shink as they dry (this is one of the ways Japanese managed to tighten the silk wraps on katana grips). Tjis trick can even cause minor damage...</p><p></p><p>If your feeling native american, slip said leather between the opponents achille's tendon and the rest of the leg (rather gruesome...)</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2047646, member: 20931"] There's an OGL feat that allows you to use the Use Rope skill with a spiked chain while grappling. Basically, your tying them up (go cowboy!!). They have to beat your Rope Use roll with an Escape Artist or remain pinned for the round (so you can move on to other bad guys). Don't see why you can't do the same with a rope or lasso (cowboys use this trick on bulls all the time, and said bulls can still kick[grapple]). If you have Improved Trip, you can use the AoO froma trip to go straight into a grapple... Also, if I understand the rules, anyone tied up (and without weapons on hand) would have to make an opposed escape artist check against your rope use check. What is the DC to escape manacles? Can a skill check get higher results? Theives use it to secure ropes or rappelling. Military requires you to go to a repel master's course before your allowed to tie knots that others will be using. Anyone hauling cargo (sailors, truckers, etc) are adept at tying down their shipments so it doesn't move. While these guys ARE good at sleight of hand (at least the ones I know...), the skills were not comparable. Not to mention the classic theif's repel knot. You tie the rope to a pole or other secure location, then throw the two ends down to the ground (the knot is tied near the center of the rope). One end will support your weight, while pulling on the other end releases the knot, allowing instant rope retrieval... If you feel evil, use the Rope Use skill with wet leather or silk. The opponent's tied in this will have their Escape Artist check increase every round, since these materials shink as they dry (this is one of the ways Japanese managed to tighten the silk wraps on katana grips). Tjis trick can even cause minor damage... If your feeling native american, slip said leather between the opponents achille's tendon and the rest of the leg (rather gruesome...) [/QUOTE]
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