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Use Rope Useless?
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<blockquote data-quote="The Shaman" data-source="post: 2048401" data-attributes="member: 26473"><p>An untrained Balance check <u>is</u> a Dex check.</p><p></p><p>Using a rope to make a traverse is not the same as rigging a safety line. I disagree that anyone can do it correctly, which is why - *ta-da!* - there's a skill for it.</p><p></p><p>I was describing some of the in-game examples of the Use Rope skill that I've GM'd, not trying to create a list of unique examples or even "a list of examples that <strong>Saeviomagy</strong> didn't think of."</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Let's not, for the sake of brevity.</p><p></p><p>That's how you see it, and if you GM then that's how you run it. I don't agree with a number of your presumptions regarding the use of other skills as substituting for Use Rope, so I use the skill pretty much as written.</p><p></p><p>I think that you take a much more liberal approach to making and doing things than I do when I GM. I see a skill like Use Rope in terms of doing things when the character doesn't have the luxury of time, when s/he needs to get it right in a hurry - in other words, those situations when taking twenty is not a viable option. It's an action skill, not an out-of-action skill (or what you would call a roleplaying skill? did I understand you correctly there?)</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2048401, member: 26473"] An untrained Balance check [u]is[/u] a Dex check. Using a rope to make a traverse is not the same as rigging a safety line. I disagree that anyone can do it correctly, which is why - *ta-da!* - there's a skill for it. I was describing some of the in-game examples of the Use Rope skill that I've GM'd, not trying to create a list of unique examples or even "a list of examples that [B]Saeviomagy[/B] didn't think of." :confused: Let's not, for the sake of brevity. That's how you see it, and if you GM then that's how you run it. I don't agree with a number of your presumptions regarding the use of other skills as substituting for Use Rope, so I use the skill pretty much as written. I think that you take a much more liberal approach to making and doing things than I do when I GM. I see a skill like Use Rope in terms of doing things when the character doesn't have the luxury of time, when s/he needs to get it right in a hurry - in other words, those situations when taking twenty is not a viable option. It's an action skill, not an out-of-action skill (or what you would call a roleplaying skill? did I understand you correctly there?) [/QUOTE]
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