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*Dungeons & Dragons
Use Survival with Knowledge nature to forage for herbs
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<blockquote data-quote="Abraxus" data-source="post: 6258627" data-attributes="member: 6674769"><p>Agreed,</p><p>But I have new players and I don't like to stop players from using my settings however they choose...</p><p>I'm going to allow survival synergized with knowledge nature to perform the same function as profession: herbalist in this instance, perhaps at a minor penalty if I feel they are trying to nerf it.</p><p></p><p>The rationale is... there is a little time to kill while the party is resting, so... the druid wishes to scout the surrounding area to see if there is a plant growing that will serve as a component. If she is going to actively search for one thing in particular, then that's going to take a whole day. Otherwise, an hour recon of the immediate surroundings should have the potential to reveal this kind of treasure.</p><p></p><p>I have split substances into three catagories... Moderately common (market value 25-150gp), rare (150-750gp) and exceptionally rare (750gp+). I will be rolling a percentage die to see if something here is actually present, perhaps 1 roll for each hour spent looking (0-50 no, 51-80 moderately common, 81-94 rare, 95-100 very rare).</p><p>Then the player needs to take a survival/knowledge nature check to see if they actually find it and can identify it (DC15 moderately common, DC20 rare, DC25 very rare).</p><p></p><p>Searching for one thing in particular takes a day and no percentage die roll is required, you just take the survival/nature check at a -5 penalty.</p><p></p><p>I'd probably allow Search synergized with 5 ranks of survival to perform this task at an even simpler level, with a further DC penalty, provided the character actually knew what they were looking for.</p><p></p><p>What they do with such treasure is a different story, as invariably it needs to be crafted in order for someone to use it. They can also sell the material components for a fraction of the market value of the finished product. Kingdom's of Kalamar Players' Guide does indeed have a pretty solid system for working this out, thanks a lot for that. If the players ask I would definitely allow hour by hour searches for "common" herbs with an in-game function like garlic or beladonna (DC15 as per above).</p></blockquote><p></p>
[QUOTE="Abraxus, post: 6258627, member: 6674769"] Agreed, But I have new players and I don't like to stop players from using my settings however they choose... I'm going to allow survival synergized with knowledge nature to perform the same function as profession: herbalist in this instance, perhaps at a minor penalty if I feel they are trying to nerf it. The rationale is... there is a little time to kill while the party is resting, so... the druid wishes to scout the surrounding area to see if there is a plant growing that will serve as a component. If she is going to actively search for one thing in particular, then that's going to take a whole day. Otherwise, an hour recon of the immediate surroundings should have the potential to reveal this kind of treasure. I have split substances into three catagories... Moderately common (market value 25-150gp), rare (150-750gp) and exceptionally rare (750gp+). I will be rolling a percentage die to see if something here is actually present, perhaps 1 roll for each hour spent looking (0-50 no, 51-80 moderately common, 81-94 rare, 95-100 very rare). Then the player needs to take a survival/knowledge nature check to see if they actually find it and can identify it (DC15 moderately common, DC20 rare, DC25 very rare). Searching for one thing in particular takes a day and no percentage die roll is required, you just take the survival/nature check at a -5 penalty. I'd probably allow Search synergized with 5 ranks of survival to perform this task at an even simpler level, with a further DC penalty, provided the character actually knew what they were looking for. What they do with such treasure is a different story, as invariably it needs to be crafted in order for someone to use it. They can also sell the material components for a fraction of the market value of the finished product. Kingdom's of Kalamar Players' Guide does indeed have a pretty solid system for working this out, thanks a lot for that. If the players ask I would definitely allow hour by hour searches for "common" herbs with an in-game function like garlic or beladonna (DC15 as per above). [/QUOTE]
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