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<blockquote data-quote="Solarious" data-source="post: 3405924" data-attributes="member: 27346"><p>I've always found it useful to give UMDing characters a few utility scrolls and (perhaps obsoleted) wands of staple spells, in order to maximize their usefulness. Got hobgoblin hordes? Always better to fire off 4 Fireballs a round instead of 2. Shadows ruining the rogue's day? Magic Missile never misses, unlike that darn 50% incorperal miss chance with cover from the floor and immunity to sneak attacks. Wizard isn't willing to memorize Dimensional Anchor because it has no save, he misses far too much, and frankly there are better uses for that slot? Scroll on the bard to the save!</p><p></p><p>Because, the most important resource in DnD is time, and the actions you can do with it. Having 5 spells fly in round 1 is indeed more impressive (and useful) than 3 spells in the same round.</p><p></p><p>And as described above, personal spells are always a plus. Antimagic Field on an Assasin, anyone?</p></blockquote><p></p>
[QUOTE="Solarious, post: 3405924, member: 27346"] I've always found it useful to give UMDing characters a few utility scrolls and (perhaps obsoleted) wands of staple spells, in order to maximize their usefulness. Got hobgoblin hordes? Always better to fire off 4 Fireballs a round instead of 2. Shadows ruining the rogue's day? Magic Missile never misses, unlike that darn 50% incorperal miss chance with cover from the floor and immunity to sneak attacks. Wizard isn't willing to memorize Dimensional Anchor because it has no save, he misses far too much, and frankly there are better uses for that slot? Scroll on the bard to the save! Because, the most important resource in DnD is time, and the actions you can do with it. Having 5 spells fly in round 1 is indeed more impressive (and useful) than 3 spells in the same round. And as described above, personal spells are always a plus. Antimagic Field on an Assasin, anyone? [/QUOTE]
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