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Use the For - er Psionics Luke!
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<blockquote data-quote="Ancalagon" data-source="post: 6862771" data-attributes="member: 23"><p>Hello again</p><p></p><p>It seems that the feats aspect of the system has people in a tizzy. Although it has advantages (as cbwjm said, it allows almost any character to be a force user), perhaps in D&D it would be best to have this a class-specific feature.</p><p></p><p>That being said, my two main points were - (and it seems I really need to work on clarity):</p><p></p><p>1: Force powers and psionics have a *lot* in common. All you need is a bit of reflavoring and they are essentially the same.</p><p></p><p>2: The "use once and rest" really worked well in play. When I started the campaign some of the players were sceptical, but it turned out quite good. It is VERY IMPORTANT to note that this isn't a use/per day. It wasn't even use/short rest. You meditated for a few minutes and you had your suite of force powers back. A jedi can't force slam all day long, the mind grows tired. Also, some jedi were better at certain task than others - a character who took force slam 3 times in a row is an individual who is really good at force slamming. This system also has the advantage of not being complicated - no number of "Psi points" to keep track of etc. </p><p></p><p>As noted above, small force effects were a simple skill check. </p><p></p><p></p><p></p><p>I think that the bounded accuracy of 5e would also solve the problem. We found that at higher level the math in Star Wars Saga started getting wonky.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6862771, member: 23"] Hello again It seems that the feats aspect of the system has people in a tizzy. Although it has advantages (as cbwjm said, it allows almost any character to be a force user), perhaps in D&D it would be best to have this a class-specific feature. That being said, my two main points were - (and it seems I really need to work on clarity): 1: Force powers and psionics have a *lot* in common. All you need is a bit of reflavoring and they are essentially the same. 2: The "use once and rest" really worked well in play. When I started the campaign some of the players were sceptical, but it turned out quite good. It is VERY IMPORTANT to note that this isn't a use/per day. It wasn't even use/short rest. You meditated for a few minutes and you had your suite of force powers back. A jedi can't force slam all day long, the mind grows tired. Also, some jedi were better at certain task than others - a character who took force slam 3 times in a row is an individual who is really good at force slamming. This system also has the advantage of not being complicated - no number of "Psi points" to keep track of etc. As noted above, small force effects were a simple skill check. I think that the bounded accuracy of 5e would also solve the problem. We found that at higher level the math in Star Wars Saga started getting wonky. [/QUOTE]
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