Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Use your Illusion....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jimlock" data-source="post: 5570615" data-attributes="member: 6674931"><p>RC:</p><p></p><p><span style="color: Olive"><strong><span style="font-size: 12px">ILLUSION</span></strong></span></p><p><span style="color: Olive">Illusion spells deceive the senses or minds of others. They cause people to see what isn’t there, not see what is there, hear phantom noises, or remember events that</span></p><p><span style="color: Olive">never happened.</span></p><p><span style="color: Olive"><u>Saving Throws and Illusions (Disbelief):</u></span></p><p><span style="color: Olive"><span style="color: Lime">Creatures encountering an illusion usually don’t receive saving throws to recognize it as illusory until they study it carefully or inter- act with it in some fashion. </span>A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. A failed saving throw indi- cates that a creature fails to notice something is amiss. <span style="color: Lime">A creature faced with proof that an illusion isn’t real needs no saving throw.</span> If any viewer successfully disbelieves an il- lusion and communicates this fact to others, each informed viewer can make a new saving throw with</span></p><p><span style="color: Olive">a +4 bonus.</span></p><p><span style="color: Olive"><strong><u>Figment</u></strong></span></p><p><span style="color: Olive">A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly dif- ferent versions of the figment. Figments can’t make something seem to be something else. A figment that includes audible effects can’t dupli- cate intelligible speech unless the spell’s description specifically says it can. If in- telligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you can’t speak, the fig- ment produces gibberish. Likewise, you can’t make a visual copy of something unless you know</span></p><p><span style="color: Olive">what it looks like. Because figments and glamers are unreal,</span></p><p><span style="color: Olive">they can’t produce real effects the way that other types of illusions can. They can’t cause damage to objects or creatures, support weight, supply nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes but use-</span></p><p><span style="color: Olive">less for attacking opponents directly. A figment’s AC is equal to 10 + its size modifier.</span></p><p><span style="color: Olive"><u><strong>Glamer</strong></u></span></p><p><span style="color: Olive">A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.</span></p><p><span style="color: Olive"><u><strong>Pattern</strong></u></span></p><p><span style="color: Olive">Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.</span></p><p><span style="color: Olive"><u><strong>Phantasm</strong></u></span></p><p><span style="color: Olive">A phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can per- ceive. This impression is totally in the minds of the subjects, not a fake picture or something</span></p><p><span style="color: Olive">that they actually sense. It’s a personalized mental impression. Third parties view- ing or studying the scene don’t notice the phantasm. All phantasms are mind- affecting spells.</span></p><p><span style="color: Olive"><u><strong>Shadow</strong></u></span></p><p><span style="color: Olive"><span style="color: Lime">A shadow spell creates something that is partial- ly real. Such illusions can have real effects. Damage dealt by a shad- ow illusion is real.</span></span></p><p></p><p>all questions answered... Rules Comp. Rules!</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5570615, member: 6674931"] RC: [COLOR="Olive"][B][SIZE="3"]ILLUSION[/SIZE][/B] Illusion spells deceive the senses or minds of others. They cause people to see what isn’t there, not see what is there, hear phantom noises, or remember events that never happened. [U]Saving Throws and Illusions (Disbelief):[/U] [COLOR="Lime"]Creatures encountering an illusion usually don’t receive saving throws to recognize it as illusory until they study it carefully or inter- act with it in some fashion. [/COLOR]A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. A failed saving throw indi- cates that a creature fails to notice something is amiss. [COLOR="Lime"]A creature faced with proof that an illusion isn’t real needs no saving throw.[/COLOR] If any viewer successfully disbelieves an il- lusion and communicates this fact to others, each informed viewer can make a new saving throw with a +4 bonus. [B][U]Figment[/U][/B] A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly dif- ferent versions of the figment. Figments can’t make something seem to be something else. A figment that includes audible effects can’t dupli- cate intelligible speech unless the spell’s description specifically says it can. If in- telligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you can’t speak, the fig- ment produces gibberish. Likewise, you can’t make a visual copy of something unless you know what it looks like. Because figments and glamers are unreal, they can’t produce real effects the way that other types of illusions can. They can’t cause damage to objects or creatures, support weight, supply nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes but use- less for attacking opponents directly. A figment’s AC is equal to 10 + its size modifier. [U][B]Glamer[/B][/U] A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. [U][B]Pattern[/B][/U] Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells. [U][B]Phantasm[/B][/U] A phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can per- ceive. This impression is totally in the minds of the subjects, not a fake picture or something that they actually sense. It’s a personalized mental impression. Third parties view- ing or studying the scene don’t notice the phantasm. All phantasms are mind- affecting spells. [U][B]Shadow[/B][/U] [COLOR="Lime"]A shadow spell creates something that is partial- ly real. Such illusions can have real effects. Damage dealt by a shad- ow illusion is real.[/COLOR][/COLOR] all questions answered... Rules Comp. Rules! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Use your Illusion....
Top