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*Pathfinder & Starfinder
Useful aspects of Alignment in D&DN
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<blockquote data-quote="Gold Roger" data-source="post: 5926792" data-attributes="member: 33904"><p>I like alignment having a sort of mechanical effects. But it does require a different approach to alignment than is classical. My reasoning in wall of text form is below, but in bullet points:</p><p></p><p>-Few people actually have an alignment</p><p></p><p>-Alignment allows for hypocrisy</p><p></p><p>-People in the world are aware of alignment as a actual metaphysical force at times divorced from choice and character traits.</p><p></p><p></p><p>I'm a fan of 90-99% of free willed (creatures with a fixed alignment a aren't truly free willed) people being unaligned (aka neutral) and alignment being something of a condition you gain by continous and strong behavior in line with the alignment, promoting it's ideals in the world or dabbling with powers cose to that alignment.</p><p></p><p>Thus PCs might be more likely to be aligned or even double aligned (LG,CG,LE,CE) than common people and aware of the existence of alignment as force in the multiverse, as true, or rather more true, as gravity (not all planes have gravity, but alignment is everywhere).</p><p></p><p></p><p>Through this people might even be aligned without it being a straightjacket. </p><p></p><p>A Diabolist might be LE because he consorts with devils, forces of metaphysical Law and Evil, on a daily basis and uses dark abilities powered by the souls of the damned. Even though he might be a perfectly nice gentleman otherwhise. </p><p></p><p>A Paladin is always LG because he is a living symbol of those ideals to the rest of the world. He isn't completely free in his actions, but allowed a fair bit of hypocrisy when the wider world isn't watching.</p><p></p><p></p><p>I believe, when handled like that, alignment can be involved in any number of mechanical effects. For example, detect evil tells you that someone is aligned with evil. It doesn't tell you why he is this evil or that he is a true villain. And if someone is really a very, very bad person involved in all sorts of wrongdoings, that doesn't mean he is aligned and detect evil might do absolutely nothing when pointed at him.</p><p></p><p>If I can do this in DDN, I'll be very happy</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5926792, member: 33904"] I like alignment having a sort of mechanical effects. But it does require a different approach to alignment than is classical. My reasoning in wall of text form is below, but in bullet points: -Few people actually have an alignment -Alignment allows for hypocrisy -People in the world are aware of alignment as a actual metaphysical force at times divorced from choice and character traits. I'm a fan of 90-99% of free willed (creatures with a fixed alignment a aren't truly free willed) people being unaligned (aka neutral) and alignment being something of a condition you gain by continous and strong behavior in line with the alignment, promoting it's ideals in the world or dabbling with powers cose to that alignment. Thus PCs might be more likely to be aligned or even double aligned (LG,CG,LE,CE) than common people and aware of the existence of alignment as force in the multiverse, as true, or rather more true, as gravity (not all planes have gravity, but alignment is everywhere). Through this people might even be aligned without it being a straightjacket. A Diabolist might be LE because he consorts with devils, forces of metaphysical Law and Evil, on a daily basis and uses dark abilities powered by the souls of the damned. Even though he might be a perfectly nice gentleman otherwhise. A Paladin is always LG because he is a living symbol of those ideals to the rest of the world. He isn't completely free in his actions, but allowed a fair bit of hypocrisy when the wider world isn't watching. I believe, when handled like that, alignment can be involved in any number of mechanical effects. For example, detect evil tells you that someone is aligned with evil. It doesn't tell you why he is this evil or that he is a true villain. And if someone is really a very, very bad person involved in all sorts of wrongdoings, that doesn't mean he is aligned and detect evil might do absolutely nothing when pointed at him. If I can do this in DDN, I'll be very happy [/QUOTE]
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Useful aspects of Alignment in D&DN
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