Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Useful places and allies for your investigators
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Endzeitgeist" data-source="post: 5201853" data-attributes="member: 82318"><p>This pdf consists of 60 pages. 1 page front cover, 1 page back cover, 1 page advertisement for SGG books and 1 page credits.</p><p></p><p>That leaves 56 pages product, describing/shops 5 locations ready to drop into any CoC game, including extensive notes on how to convert any of the locations to the Gaslight and Modern eras.</p><p></p><p>The pdf starts with an explanation (written by Stan!) of what this book is and suggestions on how to implement the locations presented within the book. This chapter consists of 9 pages. I found it moderately useful. Mostly for novice keepers.</p><p></p><p>After that, we get the locations. All of them have in common that they provide the BRP-stats of notable persons and feature beautiful, full-color pictures of the main persons to show to your players. Nice!</p><p></p><p>The first shop is the "Biblioporium" (by Thomas M. Reid), ye olde Cthulhu-book shop, including a proprietor associated with a secret society. 9 pages, including 6 adventure hooks.</p><p></p><p>The next is "Fixx's Fixxit" (by Jeff Grub), a clockwork/mechanic's shop/weapon dealer/delver in strange technology. 9 pages + 12 hooks organized in 4 sets of hooks.</p><p></p><p>Then, we get "Healing Herbs" (by Gwendolyn F.M. Kestrel), basically your eastern+western alchemist's/shaman's store run by a strange, yet very cool couple, including extensive rules on elixirs and herbs they provide. My favorite chapter in the book, it is 10 pages long and provides 4 adventure hooks.</p><p></p><p>The last shop of the pentad is "Húbert's Fine Arts"(by John D. Rateliff), an avant-garde art gallery/dealer with a mythos twist. 10 pages + 3 detailed hooks.</p><p></p><p>Finally, we get "The Sleipnir Club" (by Jeff Quick), an upper-class investigator's club that features the coolest character in the pentad. 9 pages + 5 hooks.</p><p></p><p>Conclusion: </p><p>The sourcebook succeeds at what it attempts and provides useful allies and places for investigators. The art is beautiful and the content top-notch. However, while I think it has been a conscious design-decision, I really think the product would have profited from maps of the stores or at least of the main rooms of the respective locations. The lack of maps costs one star and is the only major flaw of this otherwise great product.</p></blockquote><p></p>
[QUOTE="Endzeitgeist, post: 5201853, member: 82318"] This pdf consists of 60 pages. 1 page front cover, 1 page back cover, 1 page advertisement for SGG books and 1 page credits. That leaves 56 pages product, describing/shops 5 locations ready to drop into any CoC game, including extensive notes on how to convert any of the locations to the Gaslight and Modern eras. The pdf starts with an explanation (written by Stan!) of what this book is and suggestions on how to implement the locations presented within the book. This chapter consists of 9 pages. I found it moderately useful. Mostly for novice keepers. After that, we get the locations. All of them have in common that they provide the BRP-stats of notable persons and feature beautiful, full-color pictures of the main persons to show to your players. Nice! The first shop is the "Biblioporium" (by Thomas M. Reid), ye olde Cthulhu-book shop, including a proprietor associated with a secret society. 9 pages, including 6 adventure hooks. The next is "Fixx's Fixxit" (by Jeff Grub), a clockwork/mechanic's shop/weapon dealer/delver in strange technology. 9 pages + 12 hooks organized in 4 sets of hooks. Then, we get "Healing Herbs" (by Gwendolyn F.M. Kestrel), basically your eastern+western alchemist's/shaman's store run by a strange, yet very cool couple, including extensive rules on elixirs and herbs they provide. My favorite chapter in the book, it is 10 pages long and provides 4 adventure hooks. The last shop of the pentad is "Húbert's Fine Arts"(by John D. Rateliff), an avant-garde art gallery/dealer with a mythos twist. 10 pages + 3 detailed hooks. Finally, we get "The Sleipnir Club" (by Jeff Quick), an upper-class investigator's club that features the coolest character in the pentad. 9 pages + 5 hooks. Conclusion: The sourcebook succeeds at what it attempts and provides useful allies and places for investigators. The art is beautiful and the content top-notch. However, while I think it has been a conscious design-decision, I really think the product would have profited from maps of the stores or at least of the main rooms of the respective locations. The lack of maps costs one star and is the only major flaw of this otherwise great product. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Useful places and allies for your investigators
Top