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Useing a Instant Fortress as a weapon
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<blockquote data-quote="AuraSeer" data-source="post: 1816247" data-attributes="member: 1331"><p>I've always ruled that the Instant Fortress will not expand unless placed on a surface solid enough to support its weight. That prevents the common cheap tricks of using it in the air above a foe's head, or inside its stomach. (This is the same principle that won't let you use <em>summon monster</em> to bury your foes under a summoned orca.)</p><p></p><p>You can't <em>teleport</em> to a place unless you have seen it, or at least have a good description of it. So unless this PC had previously spent time in the innards of this particular Howling Dragon, with an active light source, <em>teleport</em> wouldn't work. (Or perhaps he'd end up in the guts of some other very surprised dragon.) <em>Dimension door</em> lets you specify by direction and distance, but that has problems too; note that there's very little open space in the interior of a monster. I'd require a DC 30 Knowledge(anatomy) or Knowledge(dragons) check, and failure would indicate that he beamed into a solid part of the body and got shunted out.</p><p></p><p>The hole-in-a-bag explosion is among the oldest of cheap tricks, and unfortunately the rules as written don't offer much chance of escaping it. As a house rule, I allow anyone in range to make a Reflex save (DC 17) to avoid the vortex and stay on the current plane. That makes the hole-in-a-bag no more deadly than the <em>plane shift</em> spell itself, except that it's an area effect and ignores SR.</p><p></p><p>Even if the dragon is successfully zapped to the Astral, that's hardly a death sentence, and it does have a good chance of finding its own way home. Finding a particular color pool (a naturally occurring portal) requires only a matter of hours, so the dragon could easily get back to its home plane before encountering anything tough enough to be a threat. The portal may not drop it anywhere near the place from which it left, but that's why dragons have high flight speeds.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1816247, member: 1331"] I've always ruled that the Instant Fortress will not expand unless placed on a surface solid enough to support its weight. That prevents the common cheap tricks of using it in the air above a foe's head, or inside its stomach. (This is the same principle that won't let you use [i]summon monster[/i] to bury your foes under a summoned orca.) You can't [i]teleport[/i] to a place unless you have seen it, or at least have a good description of it. So unless this PC had previously spent time in the innards of this particular Howling Dragon, with an active light source, [i]teleport[/i] wouldn't work. (Or perhaps he'd end up in the guts of some other very surprised dragon.) [i]Dimension door[/i] lets you specify by direction and distance, but that has problems too; note that there's very little open space in the interior of a monster. I'd require a DC 30 Knowledge(anatomy) or Knowledge(dragons) check, and failure would indicate that he beamed into a solid part of the body and got shunted out. The hole-in-a-bag explosion is among the oldest of cheap tricks, and unfortunately the rules as written don't offer much chance of escaping it. As a house rule, I allow anyone in range to make a Reflex save (DC 17) to avoid the vortex and stay on the current plane. That makes the hole-in-a-bag no more deadly than the [i]plane shift[/i] spell itself, except that it's an area effect and ignores SR. Even if the dragon is successfully zapped to the Astral, that's hardly a death sentence, and it does have a good chance of finding its own way home. Finding a particular color pool (a naturally occurring portal) requires only a matter of hours, so the dragon could easily get back to its home plane before encountering anything tough enough to be a threat. The portal may not drop it anywhere near the place from which it left, but that's why dragons have high flight speeds. [/QUOTE]
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Useing a Instant Fortress as a weapon
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