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Useing Dexterity to hit --> everytime.
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<blockquote data-quote="Nyaricus" data-source="post: 2741087" data-attributes="member: 35678"><p><strong>some responses here . . .</strong></p><p></p><p>Wow guys, you gave me a lot of feedback in a very short period of time. Thanks for taking to time respond! I'll try to get to all of you, but for those that basically just reiterated what others already said, i'll respond to the first response.</p><p></p><p>Just to reiterate myself, i am talking about a system-wide, standard change. Dex would be to hit.</p><p></p><p></p><p>1) I think str is already in pretty high regards, regardless, in combat. If you don't have a greatsword, you have a rapier and weapon finesse, or a bow. It's all about the character you have, adn what their role is.</p><p>2) i would use minimun Str rules for weapons to be used. This only makes sense using Dex to hit. </p><p>3) IMC, i am also considering using Armour = DR (per the book From Stone to Steel). Furthermore, when you are hit in combat, your armour takes damage equal to the damage taken minus your armours hardness, which the leftover is applied to your hitpoints. [i am going to start another thread on this topic BTW, to see if it is a balanced ruling]</p><p>4) right. Dex= to hit, Str = Damage</p><p>5) minimun Str for weapons should sole this problem.</p><p></p><p></p><p></p><p></p><p>I am planning on using Wisdom+d20 for init for my campaign, previous even to this thread (so yes, Aus Snow, you are right, i do accept that change/varient)</p><p></p><p></p><p>dude, having two abilities makes so much sense, and yet only further complicates things (like you say). I'd love to use it, but i . . .hesitate. Too many things to consider. I'd rather kepe the core 6 here, in this case. Nice idea though - I'll keep that in my notes.</p><p></p><p></p><p></p><p>Aus_Snow, are those the rules, page 306 in From Stone to Steel, or are you using another system?</p><p></p><p></p><p>nice feat if you want to introduce dexterity into you game - but like i said i want to make it standardized. The only thing i could add is that any weapon that could be applied to the <strong>standard</strong> <em>Weapon Finesse</em> should count as weighing half of what it actually does (rapiers, etc). That way, it still keep the flavour for quicker weapons.</p><p></p><p>******</p><p></p><p>Hope that helps explain some of my veiws on this . . . i await your erudite responses.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2741087, member: 35678"] [b]some responses here . . .[/b] Wow guys, you gave me a lot of feedback in a very short period of time. Thanks for taking to time respond! I'll try to get to all of you, but for those that basically just reiterated what others already said, i'll respond to the first response. Just to reiterate myself, i am talking about a system-wide, standard change. Dex would be to hit. 1) I think str is already in pretty high regards, regardless, in combat. If you don't have a greatsword, you have a rapier and weapon finesse, or a bow. It's all about the character you have, adn what their role is. 2) i would use minimun Str rules for weapons to be used. This only makes sense using Dex to hit. 3) IMC, i am also considering using Armour = DR (per the book From Stone to Steel). Furthermore, when you are hit in combat, your armour takes damage equal to the damage taken minus your armours hardness, which the leftover is applied to your hitpoints. [i am going to start another thread on this topic BTW, to see if it is a balanced ruling] 4) right. Dex= to hit, Str = Damage 5) minimun Str for weapons should sole this problem. I am planning on using Wisdom+d20 for init for my campaign, previous even to this thread (so yes, Aus Snow, you are right, i do accept that change/varient) dude, having two abilities makes so much sense, and yet only further complicates things (like you say). I'd love to use it, but i . . .hesitate. Too many things to consider. I'd rather kepe the core 6 here, in this case. Nice idea though - I'll keep that in my notes. Aus_Snow, are those the rules, page 306 in From Stone to Steel, or are you using another system? nice feat if you want to introduce dexterity into you game - but like i said i want to make it standardized. The only thing i could add is that any weapon that could be applied to the [b]standard[/b] [i]Weapon Finesse[/i] should count as weighing half of what it actually does (rapiers, etc). That way, it still keep the flavour for quicker weapons. ****** Hope that helps explain some of my veiws on this . . . i await your erudite responses. [/QUOTE]
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