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Useing Dexterity to hit --> everytime.
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<blockquote data-quote="XeviatTranion" data-source="post: 2746628" data-attributes="member: 36318"><p>I don't think comparing strength to weapon weights works, since determining weapon weights is more about flavor than balance by any means in my opinion. There's no hard fast rule that says a great sword can't weight 1 pound.</p><p></p><p>It should just be strength required for light, one-handed, and two-handed weapons. Mithril could reduce the strength requirement for a weapon, but not the actual wieldability.</p><p></p><p>That, and I think strength requirements shouldn't be usage requirements. Like mighty bows, I think having a strength lower than the requirement would reduce your to hit by one point per point lower. If two-handed weapons for medium creatures required a 15 strength, then having a 14 would reduce your to hit by 1.</p><p></p><p>This means that they'd do the same amount of base damage, meaning a weak person may want to pick up a big hammer to smash something, but it's harder to hit a target because the swing is slower.</p><p></p><p>I'm liking this more and more.</p></blockquote><p></p>
[QUOTE="XeviatTranion, post: 2746628, member: 36318"] I don't think comparing strength to weapon weights works, since determining weapon weights is more about flavor than balance by any means in my opinion. There's no hard fast rule that says a great sword can't weight 1 pound. It should just be strength required for light, one-handed, and two-handed weapons. Mithril could reduce the strength requirement for a weapon, but not the actual wieldability. That, and I think strength requirements shouldn't be usage requirements. Like mighty bows, I think having a strength lower than the requirement would reduce your to hit by one point per point lower. If two-handed weapons for medium creatures required a 15 strength, then having a 14 would reduce your to hit by 1. This means that they'd do the same amount of base damage, meaning a weak person may want to pick up a big hammer to smash something, but it's harder to hit a target because the swing is slower. I'm liking this more and more. [/QUOTE]
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