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*TTRPGs General
Useless abilities?
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<blockquote data-quote="Walking Dad" data-source="post: 5724233" data-attributes="member: 59043"><p>I play both.</p><p></p><p>I referred to to Niccodaemus that I think that Dexterity isn't actually an overpowered stat in M&M 2nd.</p><p></p><p>Then was your response about M&M 3rd (currently one of my favorite rules systems) about having more abilities.</p><p></p><p>IMHO, M&M 2nd already had 8 'abilities' (stats with the same cost and similar effect):</p><p></p><p>The standard d20 ones plus Attack and Defense.</p><p></p><p>Strength became Strength.</p><p>Constitution became Stamina.</p><p>Intelligence became Intellect.</p><p>Wisdom became Awareness (much better term IMHO).</p><p>Charisma became Presence.</p><p></p><p>Dex, Att and Def were split into their 'effect components' and recombined as Agility Dexterity and Fighting.</p><p></p><p>But my problems were with Intelligence/Intellect and Charisma/Presence, which still have the same function.</p><p></p><p></p><p>Don't forget you cannot use many skills untrained. And hitting all skill caps is a bit more than an 'all-rounder' and a bit expensive for most character concepts.</p><p></p><p></p><p>The Intellect part is why I said "most". Many archetypes, sample characters or comic book character rebuilds would not have enough Intellect skills to justify the cost. Others surely do.</p><p></p><p>---</p><p></p><p>Would it be unbalancing to combine the effects of Charisma and Wisdom/Presence and Awareness to one stat that stands for force of personality and clarity of mind? (Without commenting on the fluff and simulationist part of combining them)</p><p></p><p>And/or give Intelligence mod/Intellect score as 'free' skill points?</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5724233, member: 59043"] I play both. I referred to to Niccodaemus that I think that Dexterity isn't actually an overpowered stat in M&M 2nd. Then was your response about M&M 3rd (currently one of my favorite rules systems) about having more abilities. IMHO, M&M 2nd already had 8 'abilities' (stats with the same cost and similar effect): The standard d20 ones plus Attack and Defense. Strength became Strength. Constitution became Stamina. Intelligence became Intellect. Wisdom became Awareness (much better term IMHO). Charisma became Presence. Dex, Att and Def were split into their 'effect components' and recombined as Agility Dexterity and Fighting. But my problems were with Intelligence/Intellect and Charisma/Presence, which still have the same function. Don't forget you cannot use many skills untrained. And hitting all skill caps is a bit more than an 'all-rounder' and a bit expensive for most character concepts. The Intellect part is why I said "most". Many archetypes, sample characters or comic book character rebuilds would not have enough Intellect skills to justify the cost. Others surely do. --- Would it be unbalancing to combine the effects of Charisma and Wisdom/Presence and Awareness to one stat that stands for force of personality and clarity of mind? (Without commenting on the fluff and simulationist part of combining them) And/or give Intelligence mod/Intellect score as 'free' skill points? [/QUOTE]
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