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General Tabletop Discussion
*TTRPGs General
Useless feats (re: Combat Casting)
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<blockquote data-quote="2WS-Steve" data-source="post: 423207" data-attributes="member: 3289"><p>It seems that most people (such as WotC in all their new books) think Skill Focus is too weak at +2 and should be pushed up to +3. If your combat casting Concentration checks are about 1/2 to 2/3 of the Concentration checks you usually make the bonus should probably be increased to +5 or +6.</p><p></p><p>Alternately, some kind of non-numerical benefit would be nice. Straight numbers are good for the meat but not very interesting and they lose significance at higher levels when you have plenty of other numbers around to add in. Perhaps something like: you can also cast spells that require S components when both hands are full.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 423207, member: 3289"] It seems that most people (such as WotC in all their new books) think Skill Focus is too weak at +2 and should be pushed up to +3. If your combat casting Concentration checks are about 1/2 to 2/3 of the Concentration checks you usually make the bonus should probably be increased to +5 or +6. Alternately, some kind of non-numerical benefit would be nice. Straight numbers are good for the meat but not very interesting and they lose significance at higher levels when you have plenty of other numbers around to add in. Perhaps something like: you can also cast spells that require S components when both hands are full. [/QUOTE]
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Useless feats (re: Combat Casting)
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