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General Tabletop Discussion
*TTRPGs General
Useless feats (re: Combat Casting)
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<blockquote data-quote="baradtgnome" data-source="post: 423736" data-attributes="member: 2722"><p>There are a number of skills that decrease in usefulness as you go up in levels. Figure that as your totals increase a +2 here or there is less of your total percentage. at lower levels a particular feat may just help you survive to higher level (and then be not so much use).</p><p></p><p>One of the drawbacks in 3e is you get too much too fast. Players don't learn to utilize all their resources. Back in the old days (you know the ones where we had to walk up hill both ways in the pouring rain to get to the dungeon) we would make use of every spell, cantrip, & piece of equipment we were carrying just to survive and come back with 12 cps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But ultimately if you are really role playing, it comes down to style.</p><p>Do you have a mental picture of your character doing something really cool (albeit not especially effective) in an adventure? Rather than take quick draw, my 1/2 orc cleric took improved unarmed strike (also very useful in the bar). Often in battle he needs to drop something (sadly, usually a weapon) to cast a spell. Next thing I know I am face to face with an unfriendly orc trying to cleave me with his battle axe. Pow, I punch him in the face, he falls and I can move over to the next fallen comrade to be ready to cast a cure at the beginning of the next round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Are there better ways to do that? Sure. But I like killing an orc with a punch.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="baradtgnome, post: 423736, member: 2722"] There are a number of skills that decrease in usefulness as you go up in levels. Figure that as your totals increase a +2 here or there is less of your total percentage. at lower levels a particular feat may just help you survive to higher level (and then be not so much use). One of the drawbacks in 3e is you get too much too fast. Players don't learn to utilize all their resources. Back in the old days (you know the ones where we had to walk up hill both ways in the pouring rain to get to the dungeon) we would make use of every spell, cantrip, & piece of equipment we were carrying just to survive and come back with 12 cps :D But ultimately if you are really role playing, it comes down to style. Do you have a mental picture of your character doing something really cool (albeit not especially effective) in an adventure? Rather than take quick draw, my 1/2 orc cleric took improved unarmed strike (also very useful in the bar). Often in battle he needs to drop something (sadly, usually a weapon) to cast a spell. Next thing I know I am face to face with an unfriendly orc trying to cleave me with his battle axe. Pow, I punch him in the face, he falls and I can move over to the next fallen comrade to be ready to cast a cure at the beginning of the next round. ;) Are there better ways to do that? Sure. But I like killing an orc with a punch.:D :D :D [/QUOTE]
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