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*TTRPGs General
Useless feats (re: Combat Casting)
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<blockquote data-quote="arwink" data-source="post: 424716" data-attributes="member: 2292"><p>Well, I think in my games people roll checks even when they don't have too. It's just force of habit.</p><p></p><p>My immediate response to the concentration rules was pretty positive. It solved a lot of arguements that, in 2e, were pretty common among spellcasters. And the question of whether someone could cast a spell after a 1hp hit, on the deck of a storm-tossed ship, when somone's waving a chloraformed rag in their face and on the back of a galloping horse had all come up in my games through the nineties. Back then, it was more or less a judgement call. Now there are rules, and I make sure I used them.</p><p></p><p>There are rules I forget or simply don't use that often. I can count on one hand the number of times people in my games have turned undead in the past two years. It's this kind of thing that makes blanket statements about feats more or less pointless - stylistically some of them are always going to be more useful in 1 DM's games than another. All of my players clerics have prefered combat casting to extra turning. Most of the other spellcasters have thought it important enough to take. That's just the way it goes in my games. </p><p></p><p>As has been pointed out before in the thread - no feat is really useless, it's all just a matter of DM style.</p></blockquote><p></p>
[QUOTE="arwink, post: 424716, member: 2292"] Well, I think in my games people roll checks even when they don't have too. It's just force of habit. My immediate response to the concentration rules was pretty positive. It solved a lot of arguements that, in 2e, were pretty common among spellcasters. And the question of whether someone could cast a spell after a 1hp hit, on the deck of a storm-tossed ship, when somone's waving a chloraformed rag in their face and on the back of a galloping horse had all come up in my games through the nineties. Back then, it was more or less a judgement call. Now there are rules, and I make sure I used them. There are rules I forget or simply don't use that often. I can count on one hand the number of times people in my games have turned undead in the past two years. It's this kind of thing that makes blanket statements about feats more or less pointless - stylistically some of them are always going to be more useful in 1 DM's games than another. All of my players clerics have prefered combat casting to extra turning. Most of the other spellcasters have thought it important enough to take. That's just the way it goes in my games. As has been pointed out before in the thread - no feat is really useless, it's all just a matter of DM style. [/QUOTE]
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