Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Uses for Minor Alchemy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mad_Jack" data-source="post: 8846774" data-attributes="member: 6750306"><p>Not really. Causing serious structural damage to buildings usually requires high-level spells.</p><p>Most buildings generally won't collapse if they lose a single load-bearing structure like a pillar, and turning one pillar or a part of a wall to a softer substance for an hour (or even a day) wouldn't really damage it much due to material stress - for things like that to be seriously damaged, you need a lot of stress over a lot of time... Most buildings that collapse do so due to serious material fatigue over the course of <em>decades</em>.</p><p>In order to sabotage a stone building, you'd have to repeatedly spend several hours transmuting load-bearing sections of the building materials into a softer substance and damage them with some other method so that they remain damaged/destroyed when they revert back. It would probably take an entire week or more of work to get a sizeable enough area of the building weakened enough that it would have even a chance of <em>eventually </em>failing structurally due to material stress, depending on the construction and materials involved and what method you're using to damage them. Which may or may not be enough to cause any undamaged areas to fail as well.</p><p></p><p>So there's not much chance of succeeding at dropping the dungeon's ceiling on some goblins while they're sleeping, but if you can spare several weeks of uninterrupted time hanging out in the sewer tunnels under a building, you could theoretically weaken the material above you enough that it would<em> eventually</em> collapse, potentially bringing the building above it down as well. Which is more of a plot device sort of thing rather than a strategic plan for adventurers, but still...</p><p></p><p>Minor Transmutation<em> is</em>, however, a perfectly feasible way to knock a simple hole through a stone wall if you have the time to do it and sufficient oil/fire, damage cantrips or an axe... Or to get into a locked iron strongbox if you can't pick the lock.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8846774, member: 6750306"] Not really. Causing serious structural damage to buildings usually requires high-level spells. Most buildings generally won't collapse if they lose a single load-bearing structure like a pillar, and turning one pillar or a part of a wall to a softer substance for an hour (or even a day) wouldn't really damage it much due to material stress - for things like that to be seriously damaged, you need a lot of stress over a lot of time... Most buildings that collapse do so due to serious material fatigue over the course of [I]decades[/I]. In order to sabotage a stone building, you'd have to repeatedly spend several hours transmuting load-bearing sections of the building materials into a softer substance and damage them with some other method so that they remain damaged/destroyed when they revert back. It would probably take an entire week or more of work to get a sizeable enough area of the building weakened enough that it would have even a chance of [I]eventually [/I]failing structurally due to material stress, depending on the construction and materials involved and what method you're using to damage them. Which may or may not be enough to cause any undamaged areas to fail as well. So there's not much chance of succeeding at dropping the dungeon's ceiling on some goblins while they're sleeping, but if you can spare several weeks of uninterrupted time hanging out in the sewer tunnels under a building, you could theoretically weaken the material above you enough that it would[I] eventually[/I] collapse, potentially bringing the building above it down as well. Which is more of a plot device sort of thing rather than a strategic plan for adventurers, but still... Minor Transmutation[I] is[/I], however, a perfectly feasible way to knock a simple hole through a stone wall if you have the time to do it and sufficient oil/fire, damage cantrips or an axe... Or to get into a locked iron strongbox if you can't pick the lock. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Uses for Minor Alchemy
Top