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Uses for Time Stop?
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<blockquote data-quote="Piratecat" data-source="post: 4206442" data-attributes="member: 2"><p>I guess we're going there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Back in 3e (not 3.5), when this happened, <em>haste</em> granted an extra standard action. That's how the readying was handled. In addition, I was using Rich Burlew's <a href="http://www.giantitp.com/articles/U2hDQPsRjbwSamZsbE7.html" target="_blank">runty black dragon assassin</a> which is only size large and flies at 150' (poor, with no wingover feat). While I certainly don't mind giving players the benefit of the doubt when they have a clever plan and it makes the game more fun for everyone, this wasn't really one of those cases. I couldn't find any reason other than spite or pure DM fiat to say that their plan wouldn't work, and there was no call for that at all.</p><p></p><p>EDIT: There's one exception to what I just typed. At the time I considered Jack's very correct point that flying dragons can stop dead in their tracks if they're willing to fall out of the sky. I decided not to because it didn't fit in with the feel of the game I was running; it didn't seem realistic to me that the dragon could legitimately avoid a gate placed inches in front of him during a time stop, and I wanted to reward my players for thinking creatively. I have no doubt that not everyone would have made that call. That's okay, too.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4206442, member: 2"] I guess we're going there! :D Back in 3e (not 3.5), when this happened, [i]haste[/i] granted an extra standard action. That's how the readying was handled. In addition, I was using Rich Burlew's [url=http://www.giantitp.com/articles/U2hDQPsRjbwSamZsbE7.html]runty black dragon assassin[/url] which is only size large and flies at 150' (poor, with no wingover feat). While I certainly don't mind giving players the benefit of the doubt when they have a clever plan and it makes the game more fun for everyone, this wasn't really one of those cases. I couldn't find any reason other than spite or pure DM fiat to say that their plan wouldn't work, and there was no call for that at all. EDIT: There's one exception to what I just typed. At the time I considered Jack's very correct point that flying dragons can stop dead in their tracks if they're willing to fall out of the sky. I decided not to because it didn't fit in with the feel of the game I was running; it didn't seem realistic to me that the dragon could legitimately avoid a gate placed inches in front of him during a time stop, and I wanted to reward my players for thinking creatively. I have no doubt that not everyone would have made that call. That's okay, too. [/QUOTE]
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