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Uses for Time Stop?
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<blockquote data-quote="RangerWickett" data-source="post: 4212075" data-attributes="member: 63"><p>I never thought of the Gate trick. That's kinda fun. </p><p></p><p>I've never had a PC with time stop, but I did have a dwarf metamagic battle sorcerer with arcane thesis - magic missile (oh, the joy of splat books) who at 10th level could emulate the 'death blossom' from The Last Starfighter. First round of combat, cast a twinned empowered still magic missile, doing something like 48 nigh-unblockable damage to one opponent, and then follow up with celerity to do it again. It was a real good way for killing dramatic tension.</p><p></p><p>I'm really not experienced on how such high-level fights go, but I figure it's really hard to last more than 3 rounds anyway. Here's an excerpt from my original draft idea of the climax fight for War of the Burning Sky, though I never had a chance to playtest it, and I don't think it'll be in the actual 12th adventure:</p><p></p><p></p><p></p><p>That, plus dynamic terrain, her allies, and potentially some of the PCs' allies turning on them would have made for a good ending, I think.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4212075, member: 63"] I never thought of the Gate trick. That's kinda fun. I've never had a PC with time stop, but I did have a dwarf metamagic battle sorcerer with arcane thesis - magic missile (oh, the joy of splat books) who at 10th level could emulate the 'death blossom' from The Last Starfighter. First round of combat, cast a twinned empowered still magic missile, doing something like 48 nigh-unblockable damage to one opponent, and then follow up with celerity to do it again. It was a real good way for killing dramatic tension. I'm really not experienced on how such high-level fights go, but I figure it's really hard to last more than 3 rounds anyway. Here's an excerpt from my original draft idea of the climax fight for War of the Burning Sky, though I never had a chance to playtest it, and I don't think it'll be in the actual 12th adventure: That, plus dynamic terrain, her allies, and potentially some of the PCs' allies turning on them would have made for a good ending, I think. [/QUOTE]
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Uses for Time Stop?
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