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<blockquote data-quote="Dungeoneer" data-source="post: 6214576" data-attributes="member: 91777"><p>Thanks for pointing me at that interview! I hadn't seen it before. Really great ideas in there.</p><p></p><p>Based on that interview and my own thoughts, here are a few ways to incorporate Icon rolls into a session:</p><p></p><p></p><ul> <li data-xf-list-type="ul">On the roll, give the player an immediate boon.</li> <li data-xf-list-type="ul">Seed the dungeon with NPCs who can be given allegiances based on Icon rolls.</li> <li data-xf-list-type="ul">Players receive spirit communiques from their associated Icon.</li> <li data-xf-list-type="ul">Offer the player to reinterpret a past event in the light of new, Icon-related information. This could give them a boon or simply open up new possibilities.</li> <li data-xf-list-type="ul">When a player fails a critical roll, offer them a chance to leverage their Icon relationship to gain a success or partial success.</li> <li data-xf-list-type="ul">Use 5's as a chance to negotiate with the player.</li> <li data-xf-list-type="ul">When in doubt, just ask the player how their Icon relationship affects this situation.</li> <li data-xf-list-type="ul">Don't feel that you have to resolve every Icon roll that session.</li> </ul><p></p><p>I like these ideas. Having concrete, simple suggestions like this makes me feel much more confident that I can incorporate the players' Icon rolls into my games.</p><p></p><p>I'm starting to think that the tack I'm going to take for my PoL campaign is that powerful forces outside the Nentir Vale are vying for influence over it. It's a relatively un-corrupted new frontier so various kingdoms, empires and more nefarious forces are trying to stake their claim. I also have an idea to relocate the Blood and Lightning adventure to the top of Thunderspire Mountain.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6214576, member: 91777"] Thanks for pointing me at that interview! I hadn't seen it before. Really great ideas in there. Based on that interview and my own thoughts, here are a few ways to incorporate Icon rolls into a session: [LIST] [*]On the roll, give the player an immediate boon. [*]Seed the dungeon with NPCs who can be given allegiances based on Icon rolls. [*]Players receive spirit communiques from their associated Icon. [*]Offer the player to reinterpret a past event in the light of new, Icon-related information. This could give them a boon or simply open up new possibilities. [*]When a player fails a critical roll, offer them a chance to leverage their Icon relationship to gain a success or partial success. [*]Use 5's as a chance to negotiate with the player. [*]When in doubt, just ask the player how their Icon relationship affects this situation. [*]Don't feel that you have to resolve every Icon roll that session. [/LIST] I like these ideas. Having concrete, simple suggestions like this makes me feel much more confident that I can incorporate the players' Icon rolls into my games. I'm starting to think that the tack I'm going to take for my PoL campaign is that powerful forces outside the Nentir Vale are vying for influence over it. It's a relatively un-corrupted new frontier so various kingdoms, empires and more nefarious forces are trying to stake their claim. I also have an idea to relocate the Blood and Lightning adventure to the top of Thunderspire Mountain. [/QUOTE]
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