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Using 1e adventures in a new 4e campaign
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<blockquote data-quote="DayTripper" data-source="post: 5067102" data-attributes="member: 23440"><p>So about 3 years ago I relocated for a new job leaving behind my gaming group of about 20 years! I didn’t play for a while settling in to the new job, new home etc. About 2 years ago I started to look about for a local game. I’d tried gaming via video link with my old group but that didn’t work out too well due to IT problems (fine now but that’s another post). Eventually, after a few false dawns, I found a group of people who I’m comfortable gaming with.</p><p></p><p>In a few weeks time I’ve suggested that I start a new D&D 4e campaign with this group. Up until now we’ve had a short story arc in 4e, not run by me, and played another game, also not run by me. So I’m developing a new campaign to run with these guys.</p><p></p><p>Here’s an interesting thing: I’m at least 10 years older than any of the other members of this group. In fact, I was horrified to learn that I have dice that are older than some of the group (my original polyhedrals from my Basic D&D red box)!! None of these guys have played D&D in anything but 3e and 4e.</p><p></p><p>So here’s my plan; I’m going to stitch together the following 1e modules and convert them to 4e:</p><p>• Sinister Secrets of Saltmarsh (U1)</p><p>• Danger at Dunwater (U2)</p><p>• The Final Enemy (U3)</p><p>• The Veiled Society (B6)</p><p>• Ravenloft (I6)</p><p></p><p>Why these modules? Well, firstly, they all excellent adventures (not like the hack ‘n’ slash garbage WotC are churning out now). Secondly, I had a blast playing or DM-ing most of them (didn’t actually play U2 or U3). Thirdly, I think I can stitch together a good plot between them all with some tweaks to the original adventures.</p><p></p><p>I thought it would be interesting to post my experiences of how the conversion goes here and see if anyone can give me some good advice and ideas as we go along. It will also be interesting to report the players’ experiences and see how they take to 1e gaming style but using 4e rules.</p></blockquote><p></p>
[QUOTE="DayTripper, post: 5067102, member: 23440"] So about 3 years ago I relocated for a new job leaving behind my gaming group of about 20 years! I didn’t play for a while settling in to the new job, new home etc. About 2 years ago I started to look about for a local game. I’d tried gaming via video link with my old group but that didn’t work out too well due to IT problems (fine now but that’s another post). Eventually, after a few false dawns, I found a group of people who I’m comfortable gaming with. In a few weeks time I’ve suggested that I start a new D&D 4e campaign with this group. Up until now we’ve had a short story arc in 4e, not run by me, and played another game, also not run by me. So I’m developing a new campaign to run with these guys. Here’s an interesting thing: I’m at least 10 years older than any of the other members of this group. In fact, I was horrified to learn that I have dice that are older than some of the group (my original polyhedrals from my Basic D&D red box)!! None of these guys have played D&D in anything but 3e and 4e. So here’s my plan; I’m going to stitch together the following 1e modules and convert them to 4e: • Sinister Secrets of Saltmarsh (U1) • Danger at Dunwater (U2) • The Final Enemy (U3) • The Veiled Society (B6) • Ravenloft (I6) Why these modules? Well, firstly, they all excellent adventures (not like the hack ‘n’ slash garbage WotC are churning out now). Secondly, I had a blast playing or DM-ing most of them (didn’t actually play U2 or U3). Thirdly, I think I can stitch together a good plot between them all with some tweaks to the original adventures. I thought it would be interesting to post my experiences of how the conversion goes here and see if anyone can give me some good advice and ideas as we go along. It will also be interesting to report the players’ experiences and see how they take to 1e gaming style but using 4e rules. [/QUOTE]
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