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Using 1e adventures in a new 4e campaign
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<blockquote data-quote="DayTripper" data-source="post: 5070492" data-attributes="member: 23440"><p><strong>Campaign Background Notes</strong></p><p></p><p>I've drafted some starting notes for my players giving some notes of the homebrew world that I'm going to base the campaign in. I've not gone to town on this as I'm using modules there will be limited scope for sidetreks etc (I'm not counting them out just not pushing much player led plot). I have left the door wide open for any player ideas though. I do need to include a simple map of the wide area including Saltmarsh and the city of Specularum (the setting for Veiled Society).</p><p></p><p>I'm planning to run B6-Veiled Society in between U1-3 and I6 so I need to scatter some plot hooks amongst U1-3 to ensure that the PCs head to the city as part of the overall campaign plot. I also want to tweak the monsters for U3 in particular. U3 is a very aquatic adventure based on Sahuagin. I think the underwater aspect is great but might get a bit annoying and require too much magic for the PCs bearing in mind that they may only be 5-6th level at the start of U3. Also, I want a more Shadowfell link to the adventure as this will allow me to tie in I6 much better. So I'm planning to swap Sahuagin for Shadar-kai and the water filled levels in U3 with some kind of shadow terrain.</p><p></p><p>I'll use B6 as the link between U1-3 and I6 (though I may be tempted to convert some bits of the 3.5e Expedition to Castle Ravenloft and not just I6).</p></blockquote><p></p>
[QUOTE="DayTripper, post: 5070492, member: 23440"] [b]Campaign Background Notes[/b] I've drafted some starting notes for my players giving some notes of the homebrew world that I'm going to base the campaign in. I've not gone to town on this as I'm using modules there will be limited scope for sidetreks etc (I'm not counting them out just not pushing much player led plot). I have left the door wide open for any player ideas though. I do need to include a simple map of the wide area including Saltmarsh and the city of Specularum (the setting for Veiled Society). I'm planning to run B6-Veiled Society in between U1-3 and I6 so I need to scatter some plot hooks amongst U1-3 to ensure that the PCs head to the city as part of the overall campaign plot. I also want to tweak the monsters for U3 in particular. U3 is a very aquatic adventure based on Sahuagin. I think the underwater aspect is great but might get a bit annoying and require too much magic for the PCs bearing in mind that they may only be 5-6th level at the start of U3. Also, I want a more Shadowfell link to the adventure as this will allow me to tie in I6 much better. So I'm planning to swap Sahuagin for Shadar-kai and the water filled levels in U3 with some kind of shadow terrain. I'll use B6 as the link between U1-3 and I6 (though I may be tempted to convert some bits of the 3.5e Expedition to Castle Ravenloft and not just I6). [/QUOTE]
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