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Using 1e adventures in a new 4e campaign
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<blockquote data-quote="DayTripper" data-source="post: 5120830" data-attributes="member: 23440"><p><strong>Session 2</strong></p><p></p><p>In the 2nd session, the party was a "man" (actually a woman) down as we were missing a player, the trusty rogue Ester. Nevertheless, the party boldly embarked on an exploration of the house. Despite having the key to the front door they decided to go round the back and break by picking the lock of the backdoor (Diemos is trained in thievery).</p><p></p><p>Immediately, the warforged storm warden, Graven, notices a mud trail of footprints leading from the front hall into the kitchen. They follow the trail into the kitchen and have a little snoop about. Dwarven bard, Thanor, finds a swarm of centipedes (level 2 brute) in a cupboard and an interesting combat ensues. The battle is lengthy only in a way that 1st level combats can be with much missing and cursing on behalf of the players. Diemos's player is hugely unlucky rarely rolling above a 5 for most of the combat. Eventually, after much poisoning and biting the centipedes are slain. A search for loot turns up nothing.</p><p></p><p>The party has a short rest and then trails the mud into the main hallway (ignoring several other doors) and then choose to follow the train to a door downstairs in the west wing and ignore the trail going upstairs. Through the door, the trail ends in the middle of the floor of an otherwise empty room. Our warforged is on fire skill-wise though and rolls a hefty perception to detect a trapdoor. With nary a thought for what could be going on, he hefts up the trapdoor and peers down...</p><p></p><p>Below, in what is best described as a large cellar converted into a barracks, sits a lone sailor carving wood in torchlight. Both sailor and warforged are somewhat surprised, but not for long.</p><p></p><p>Giving a hue and cry the sailor springs to a back wall and attempts to open a secret door, something he only manages after a few rounds and the PCs pour down the stairs into the cellar and try and take him alive. They fail to do so, partly because of the arrive of the evil illusionist Sanbalet (4th level controller) who beins to make life difficult for some of the PCs with dazing attacks. He certainly keeps Thanor, Diemos and Brelynn occupied for a good few rounds allowing sailor #1 to evade Graven long enough to open the secret door.</p><p></p><p>At first nothing happens but after a couple of rounds, a couple of gnolls appear, then a couple of rounds later, a couple more sailors. By now the PCs are getting worried. They have dropped Sanbalet, a gnoll and a couple of sailors but equally they are almost out of healing and most have used dailies by now. There are more sailors arriving and something is telling them that they should have been more careful bearing in mind they are now in the midst of a 7th level encounter, albeit not all the creatures at once which is the saving grace!</p><p></p><p>Unfortunately, the combat was so long we couldn't finish it in one session. Though this might work out for them OK as they should have their rogue back for session 3 & she might make all the difference.</p><p></p><p>In the big fight, the interesting PC was the warforged storm warden. Warden marking is awesome (free, every action) particularly when combined with the daily power, "form of mountain's thunder" (from PP) which damages marked creatures and gives damage resistance!</p></blockquote><p></p>
[QUOTE="DayTripper, post: 5120830, member: 23440"] [b]Session 2[/b] In the 2nd session, the party was a "man" (actually a woman) down as we were missing a player, the trusty rogue Ester. Nevertheless, the party boldly embarked on an exploration of the house. Despite having the key to the front door they decided to go round the back and break by picking the lock of the backdoor (Diemos is trained in thievery). Immediately, the warforged storm warden, Graven, notices a mud trail of footprints leading from the front hall into the kitchen. They follow the trail into the kitchen and have a little snoop about. Dwarven bard, Thanor, finds a swarm of centipedes (level 2 brute) in a cupboard and an interesting combat ensues. The battle is lengthy only in a way that 1st level combats can be with much missing and cursing on behalf of the players. Diemos's player is hugely unlucky rarely rolling above a 5 for most of the combat. Eventually, after much poisoning and biting the centipedes are slain. A search for loot turns up nothing. The party has a short rest and then trails the mud into the main hallway (ignoring several other doors) and then choose to follow the train to a door downstairs in the west wing and ignore the trail going upstairs. Through the door, the trail ends in the middle of the floor of an otherwise empty room. Our warforged is on fire skill-wise though and rolls a hefty perception to detect a trapdoor. With nary a thought for what could be going on, he hefts up the trapdoor and peers down... Below, in what is best described as a large cellar converted into a barracks, sits a lone sailor carving wood in torchlight. Both sailor and warforged are somewhat surprised, but not for long. Giving a hue and cry the sailor springs to a back wall and attempts to open a secret door, something he only manages after a few rounds and the PCs pour down the stairs into the cellar and try and take him alive. They fail to do so, partly because of the arrive of the evil illusionist Sanbalet (4th level controller) who beins to make life difficult for some of the PCs with dazing attacks. He certainly keeps Thanor, Diemos and Brelynn occupied for a good few rounds allowing sailor #1 to evade Graven long enough to open the secret door. At first nothing happens but after a couple of rounds, a couple of gnolls appear, then a couple of rounds later, a couple more sailors. By now the PCs are getting worried. They have dropped Sanbalet, a gnoll and a couple of sailors but equally they are almost out of healing and most have used dailies by now. There are more sailors arriving and something is telling them that they should have been more careful bearing in mind they are now in the midst of a 7th level encounter, albeit not all the creatures at once which is the saving grace! Unfortunately, the combat was so long we couldn't finish it in one session. Though this might work out for them OK as they should have their rogue back for session 3 & she might make all the difference. In the big fight, the interesting PC was the warforged storm warden. Warden marking is awesome (free, every action) particularly when combined with the daily power, "form of mountain's thunder" (from PP) which damages marked creatures and gives damage resistance! [/QUOTE]
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