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Community
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Using 2-Handed Melee Weapons While Mounted(?)
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<blockquote data-quote="Amal Shukup" data-source="post: 1288701" data-attributes="member: 6291"><p>Another thing for y'all to consider...</p><p> </p><p>A horse is NOT a chair. You are NOT sitting on a dumb static animal - NOR are you perched upon some kind of wildly unstable combat platform that is hindering your every action. </p><p> </p><p>Rather, you are firmly seated (particularly with a high-cantled military saddle) on a very strong, very heavy, very stable, partially intelligent collaborative extension of your body (I do think DC 5 is a bit low to represent the level of skill actually involved in fighting from horseback though...). So when you compare fighting on foot to fighting in horseback, remember that the mounted fighter has four exceedingly powerful, slightly less nimble legs to work with rather than the usual two. Also a LOT of extra height and weight.</p><p> </p><p>Seated on a horse wielding a greatsword. Rider wants to attack the poor gentleman on his left side. No worries. Raise the sword point down (a very common position for a greatsword actually), the horse shifts position, bringing the victim in range of the weapon (just like you'd do with your legs). Maybe even rears slighly and drops in time with the thrust - giving it some extra authority. 'Chop'. </p><p> </p><p>Wanna attack the guy who just stepped up behind you? Horse wheels around - all 1000+ pounds of him. Rider chokes up on the sword and swings... 'Chop'. Next!</p><p> </p><p>This is all really well represented by the lack of facing in 3.5. While fighting on foot, you can turn, pivot, wheel, charge, sidestep, advance, retreat, jump, crouch, etc. All of that can be done with a horse as well.</p><p> </p><p>"Oh, you just approach the horse on the shield side and hamstring the beast - that'll bring the Knight down. Easy pickings..."</p><p> </p><p>Yeah? Try it... Rear. Pivot. Chop. Next peasant please...</p><p> </p><p>Amal.</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1288701, member: 6291"] Another thing for y'all to consider... A horse is NOT a chair. You are NOT sitting on a dumb static animal - NOR are you perched upon some kind of wildly unstable combat platform that is hindering your every action. Rather, you are firmly seated (particularly with a high-cantled military saddle) on a very strong, very heavy, very stable, partially intelligent collaborative extension of your body (I do think DC 5 is a bit low to represent the level of skill actually involved in fighting from horseback though...). So when you compare fighting on foot to fighting in horseback, remember that the mounted fighter has four exceedingly powerful, slightly less nimble legs to work with rather than the usual two. Also a LOT of extra height and weight. Seated on a horse wielding a greatsword. Rider wants to attack the poor gentleman on his left side. No worries. Raise the sword point down (a very common position for a greatsword actually), the horse shifts position, bringing the victim in range of the weapon (just like you'd do with your legs). Maybe even rears slighly and drops in time with the thrust - giving it some extra authority. 'Chop'. Wanna attack the guy who just stepped up behind you? Horse wheels around - all 1000+ pounds of him. Rider chokes up on the sword and swings... 'Chop'. Next! This is all really well represented by the lack of facing in 3.5. While fighting on foot, you can turn, pivot, wheel, charge, sidestep, advance, retreat, jump, crouch, etc. All of that can be done with a horse as well. "Oh, you just approach the horse on the shield side and hamstring the beast - that'll bring the Knight down. Easy pickings..." Yeah? Try it... Rear. Pivot. Chop. Next peasant please... Amal. [/QUOTE]
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Using 2-Handed Melee Weapons While Mounted(?)
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