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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Using 2e supplements on 1e
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<blockquote data-quote="howandwhy99" data-source="post: 6177155" data-attributes="member: 3192"><p>There are a lot of differences between 1eAD&D and 2eAD&D, sort of like 3.0 to 3.5 d20 D&D. Your best bet is probably going to Dragonsfoot or someplace similar to really get a breakdown of all of what changed. I believe TSR also put out a conversion document for converting stats between the two. For the most part though, it's very similar. </p><p></p><p>THAC0 isn't 1e and a number of differences exist in the combat rules not to mention class kits in 2e. Later 2e, Skills & Powers, High Level Play and so on are significantly different. </p><p></p><p>I'd say, while setting material is overall very good in 2e it lacks an understanding of what a game setting needed in terms of stats for 1e. Adventures almost uniformly sucked outside Dungeon magazine. And with hindsight now, I don't believe a single person at TSR in the late 80s and all the 90s had any clue why D&D was designed as it was. Is 2e material still usable? Most definitely, and far easier in many cases than converting later D&D material. But don't expect the same rules understanding by the authors.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6177155, member: 3192"] There are a lot of differences between 1eAD&D and 2eAD&D, sort of like 3.0 to 3.5 d20 D&D. Your best bet is probably going to Dragonsfoot or someplace similar to really get a breakdown of all of what changed. I believe TSR also put out a conversion document for converting stats between the two. For the most part though, it's very similar. THAC0 isn't 1e and a number of differences exist in the combat rules not to mention class kits in 2e. Later 2e, Skills & Powers, High Level Play and so on are significantly different. I'd say, while setting material is overall very good in 2e it lacks an understanding of what a game setting needed in terms of stats for 1e. Adventures almost uniformly sucked outside Dungeon magazine. And with hindsight now, I don't believe a single person at TSR in the late 80s and all the 90s had any clue why D&D was designed as it was. Is 2e material still usable? Most definitely, and far easier in many cases than converting later D&D material. But don't expect the same rules understanding by the authors. [/QUOTE]
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