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Using 3.0 Spell Durations with 3.5 Spells
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<blockquote data-quote="SteveC" data-source="post: 3151483" data-attributes="member: 9053"><p>Well I certainly know the reasons they gave for nerfing them, I just think that, with the exception of the whole multiple empowering rules, there really was no problem to begin with.</p><p></p><p>At the levels where you can afford to tie up all of your level two spell slots, you most likely already have items that permanently boost your stats. With the ability to grant extra spells, I don't know too many spell casters who don't use items to buff their casting stats, which pretty much leaves the fighting characters. I really don't see how having these spells last for a whole adventuring "day" makes the game overpowered in some way.</p><p></p><p>With the one minute durations, you have this endless cycle of "buff-fight-rest" that just annoys me to no end. In the campaign I'm playing in at the moment, we're at the point where we're resting for a full day after each battle! The character I play in the game (a fighting bard) can keep on going, but the difficulty of the battles pretty much requires us to use up more resources than normal to get through them. Buff spells that you can cast once, and then go through 3-4 battle with would be a godsend!</p><p></p><p>As long as you're using buff spells, the GM always has the dispel magic card to pull if things are getting too out of hand, and I just don't see that as a problem.</p><p></p><p>But this is one of those things that I disagree with the designers on, so I'll just kind of slink off into the corner and say things like "in my day, the only stat you could increase was Strength! And we liked it!"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3151483, member: 9053"] Well I certainly know the reasons they gave for nerfing them, I just think that, with the exception of the whole multiple empowering rules, there really was no problem to begin with. At the levels where you can afford to tie up all of your level two spell slots, you most likely already have items that permanently boost your stats. With the ability to grant extra spells, I don't know too many spell casters who don't use items to buff their casting stats, which pretty much leaves the fighting characters. I really don't see how having these spells last for a whole adventuring "day" makes the game overpowered in some way. With the one minute durations, you have this endless cycle of "buff-fight-rest" that just annoys me to no end. In the campaign I'm playing in at the moment, we're at the point where we're resting for a full day after each battle! The character I play in the game (a fighting bard) can keep on going, but the difficulty of the battles pretty much requires us to use up more resources than normal to get through them. Buff spells that you can cast once, and then go through 3-4 battle with would be a godsend! As long as you're using buff spells, the GM always has the dispel magic card to pull if things are getting too out of hand, and I just don't see that as a problem. But this is one of those things that I disagree with the designers on, so I'll just kind of slink off into the corner and say things like "in my day, the only stat you could increase was Strength! And we liked it!" :) --Steve [/QUOTE]
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