Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Using 3.X skill system in SWSE?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="small pumpkin man" data-source="post: 4697655" data-attributes="member: 57910"><p>Thing is I really like the SAGA skill system, I think it's much better, especially the whole "high level characters are competent at most things". I think it's what level based skill systems always should have been (The fact that C&C uses a similar system is part of the reason I think it's worth salvaging, even if it has other clunky parts).</p><p></p><p>Because of this, if my players asked for more granularity (a decent thing to ask for), what I'd say is everyone keeps the 1/2 level to all skills, and everyone gets an amount of skill points equal to their amount of trained skills in the base system multiplied by five to spread around as they wish (and possibly move around a bit when they levelled up). I'd probably say using for trained only skill uses and for applying for feat/class prerequisites you need three ranks in the skill.</p><p></p><p>However I have never actually tried this out, so it might be a bit fiddly, or have other glaring issues.</p><p></p><p>EDIT - actually, you could tie skill focus into the system as well, but that would require a little bit more thinking about it than I feel like right now.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4697655, member: 57910"] Thing is I really like the SAGA skill system, I think it's much better, especially the whole "high level characters are competent at most things". I think it's what level based skill systems always should have been (The fact that C&C uses a similar system is part of the reason I think it's worth salvaging, even if it has other clunky parts). Because of this, if my players asked for more granularity (a decent thing to ask for), what I'd say is everyone keeps the 1/2 level to all skills, and everyone gets an amount of skill points equal to their amount of trained skills in the base system multiplied by five to spread around as they wish (and possibly move around a bit when they levelled up). I'd probably say using for trained only skill uses and for applying for feat/class prerequisites you need three ranks in the skill. However I have never actually tried this out, so it might be a bit fiddly, or have other glaring issues. EDIT - actually, you could tie skill focus into the system as well, but that would require a little bit more thinking about it than I feel like right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using 3.X skill system in SWSE?
Top