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General Tabletop Discussion
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Using 3d6 for skill checks
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<blockquote data-quote="happyhermit" data-source="post: 6868535" data-attributes="member: 6834463"><p>This is one of the things I was thinking about asking this forum about. On one hand, I love the simplicity of simply rolling that d20 to resolve everything, adv/dis is so easy, and new people seem to love that d20. It is exciting to roll, especially as we play with crit success/failure usually.</p><p></p><p>On the other hand, it is very swingy and although I don't think it hurts the game at all most of the time (success or failure can be just as interesting) I have looked at options and ended up messing around with 2d10.</p><p></p><p>The 2d10 seems to be much easier to fit into 5e than 3d6, it gives almost the same range of numbers (2-20), as opposed to (3-18) and while it does give a bell curve, it isn't nearly as extreme as 3d6. I found that 2d10 didn't really<em> require</em> any substantial rule changes to function adequately. Snake eyes works good for crit fail, and 20 works great as crit success, the chances are much smaller but they still give that 1in100 chance. Increased crit range can be kept the same numbers, albeit less likely. Obviously if used in combat this will negatively effect multi-attack and increased crit types, though not all players are concerned about that sort of thing. </p><p></p><p>However, in the end, we still end up going back to the d20 <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>Anyways, always nice to hear other people's views on the subject.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6868535, member: 6834463"] This is one of the things I was thinking about asking this forum about. On one hand, I love the simplicity of simply rolling that d20 to resolve everything, adv/dis is so easy, and new people seem to love that d20. It is exciting to roll, especially as we play with crit success/failure usually. On the other hand, it is very swingy and although I don't think it hurts the game at all most of the time (success or failure can be just as interesting) I have looked at options and ended up messing around with 2d10. The 2d10 seems to be much easier to fit into 5e than 3d6, it gives almost the same range of numbers (2-20), as opposed to (3-18) and while it does give a bell curve, it isn't nearly as extreme as 3d6. I found that 2d10 didn't really[I] require[/I] any substantial rule changes to function adequately. Snake eyes works good for crit fail, and 20 works great as crit success, the chances are much smaller but they still give that 1in100 chance. Increased crit range can be kept the same numbers, albeit less likely. Obviously if used in combat this will negatively effect multi-attack and increased crit types, though not all players are concerned about that sort of thing. However, in the end, we still end up going back to the d20 :-S Anyways, always nice to hear other people's views on the subject. [/QUOTE]
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