Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using 3d6 for skill checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="davep123" data-source="post: 6868567" data-attributes="member: 93229"><p>Thanks for all your replies, folks.</p><p></p><p>Let me start by clarifying that we only use 3d6 for ability/skill checks, and not combat or saving throws. I think the flat distribution of 1d20 works just fine for combat, since combat is supposed to be frenetic and random and everyone rolls dice much more often with the PCs all having similar to hit bonuses.</p><p></p><p>However, skill/ability checks are made less often and more usually hinges on each individual roll than in combat. Social scenes often turn on a single Charisma check, for instance. We've found that it suits our play style to have the characters reliably be able to shine in their areas of expertise and struggle if they stray outside those areas.</p><p></p><p>A couple of issues people have raised have been in line with our experience. Firstly, the impact of advantage/disadvantage is reduced mathematically, and that’s something we’ve noticed. This hasn’t been a big deal for us though, since we rarely use advantage/disadvantage for skill checks, but I imagine it could be more of an issue in other games.</p><p></p><p>Also, as you’d expect, ability/skill checks can become rather predictable. This isn’t to everyone’s tastes, of course, but for us it’s a feature rather than a bug. Outliers can still happen, and to add a bit of further uncertainty to the process, we’ve given results of 3-5 and 16-18 special outcomes (with 3 and 18 being particularly dramatic). </p><p></p><p>As many of you have pointed out, it would be easy to dial the bell curviness up or down by using 2d10 or 4d4 or whatever. I think 3d6 works well for us, but I would be interested to hear of anyone using something else.</p><p></p><p>And if anyone has used something other than 1d20 at higher levels I’d be very interested to hear what they have to say.</p></blockquote><p></p>
[QUOTE="davep123, post: 6868567, member: 93229"] Thanks for all your replies, folks. Let me start by clarifying that we only use 3d6 for ability/skill checks, and not combat or saving throws. I think the flat distribution of 1d20 works just fine for combat, since combat is supposed to be frenetic and random and everyone rolls dice much more often with the PCs all having similar to hit bonuses. However, skill/ability checks are made less often and more usually hinges on each individual roll than in combat. Social scenes often turn on a single Charisma check, for instance. We've found that it suits our play style to have the characters reliably be able to shine in their areas of expertise and struggle if they stray outside those areas. A couple of issues people have raised have been in line with our experience. Firstly, the impact of advantage/disadvantage is reduced mathematically, and that’s something we’ve noticed. This hasn’t been a big deal for us though, since we rarely use advantage/disadvantage for skill checks, but I imagine it could be more of an issue in other games. Also, as you’d expect, ability/skill checks can become rather predictable. This isn’t to everyone’s tastes, of course, but for us it’s a feature rather than a bug. Outliers can still happen, and to add a bit of further uncertainty to the process, we’ve given results of 3-5 and 16-18 special outcomes (with 3 and 18 being particularly dramatic). As many of you have pointed out, it would be easy to dial the bell curviness up or down by using 2d10 or 4d4 or whatever. I think 3d6 works well for us, but I would be interested to hear of anyone using something else. And if anyone has used something other than 1d20 at higher levels I’d be very interested to hear what they have to say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using 3d6 for skill checks
Top