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Using 3d6 for skill checks
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<blockquote data-quote="DEFCON 1" data-source="post: 6868574" data-attributes="member: 7006"><p>The criticals are exactly the reason why I only used it for skill/ability checks and not for combat. Personally, I don't use "critical success" or "critical failure" on ability checks... so losing more 1s/20s due to using 2d10 will not actually matter.</p><p></p><p>Really... the biggest reason for me in using a 2d10 bell curve for skill checks is because it puts more emphasis on the ability modifier and proficiency bonus. Those have more impact on whether someone succeeds or fails on a test more often. Between 1st and 4th level... using a d20 means that the two extra points you get for being proficient in a skill will generate in and around 10% more successes. Which is fine. But when using the bell curve... depending on where the DC falls, those two extra points for proficiency can be a much huger deal on whether the PC will or won't succeed.</p><p></p><p>Not saying it's objectively <em>better</em> that way... far, far, from it. But it does change the <em>dynamics</em> of the game is played. And speaking personally... I want my players in Ravenloft to FEEL the change in game dynamics. I don't want the game to feel like "normal" D&D. And thus using 2d10 might help contribute to that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6868574, member: 7006"] The criticals are exactly the reason why I only used it for skill/ability checks and not for combat. Personally, I don't use "critical success" or "critical failure" on ability checks... so losing more 1s/20s due to using 2d10 will not actually matter. Really... the biggest reason for me in using a 2d10 bell curve for skill checks is because it puts more emphasis on the ability modifier and proficiency bonus. Those have more impact on whether someone succeeds or fails on a test more often. Between 1st and 4th level... using a d20 means that the two extra points you get for being proficient in a skill will generate in and around 10% more successes. Which is fine. But when using the bell curve... depending on where the DC falls, those two extra points for proficiency can be a much huger deal on whether the PC will or won't succeed. Not saying it's objectively [i]better[/i] that way... far, far, from it. But it does change the [i]dynamics[/i] of the game is played. And speaking personally... I want my players in Ravenloft to FEEL the change in game dynamics. I don't want the game to feel like "normal" D&D. And thus using 2d10 might help contribute to that. [/QUOTE]
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