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<blockquote data-quote="phantomK9" data-source="post: 6868703" data-attributes="member: 6790724"><p>This is something I've thought a lot about. I've come up with several alternate dice methods that I have yet to fully try out:</p><p></p><p></p><p><strong>Method 1:</strong></p><p>Always roll 3d20.</p><ul> <li data-xf-list-type="ul">After rolling the dice, drop the highest die and the lowest die. Use the remaining d20 for the result.</li> <li data-xf-list-type="ul">Under "Advantage", drop the two lowest dice and use the remaining d20 for the result.</li> <li data-xf-list-type="ul">Under "Disadvantage", drop the two highest dice and use the remaining d20 for the result.</li> <li data-xf-list-type="ul">Critical hits (and misses) are obtained as usual, but at least two dice must roll a 20 (or 1).</li> </ul><p></p><p><strong>Method 2:</strong></p><p>Replace the d20 with 2d10.</p><ul> <li data-xf-list-type="ul">After rolling, add the two dice together to get the result.</li> <li data-xf-list-type="ul"> Under "Advantage", add another d10. After rolling, drop the lowest die and add the two remaining dice together.</li> <li data-xf-list-type="ul">Under "Disadvantage", add another d10. After rolling, drop the highest die and add the two remaining dice together.</li> <li data-xf-list-type="ul">To keep odds of rolling a critical hit similar to standard d20, change the critical hit number from 20 to 18-19. Have a 20 be something extra special like free advantage with next attack as well as critical hit damage.</li> <li data-xf-list-type="ul">Conversely a critical miss is achieved on a 3-4 with a roll of 2 being something especially heinous.</li> </ul><p><em><strong>Option:</strong> Combine this with the Proficiency bonus as bonus die option from the DMG, although this will most likely necessitate a change in the critical hit/miss rules.</em></p><p></p><p></p><p><strong>Method 3:</strong></p><p>Always roll 4d10.</p><ul> <li data-xf-list-type="ul">After rolling, drop the highest die and the lowest die, add the remaining two dice together for the result.</li> <li data-xf-list-type="ul">Under "Advantage" drop the two lowest dice and add together the two remaining dice for the result.</li> <li data-xf-list-type="ul">Under "Disadvantage" drop the two highest and add together the two remaining two dice for the result.</li> <li data-xf-list-type="ul">Critical should be achieved on a final result of 18-19 with a final result of 20 being extra special.</li> <li data-xf-list-type="ul">Conversely a critical miss is achieved on a 3-4 with a roll of 2 being something especially heinous.</li> </ul></blockquote><p></p>
[QUOTE="phantomK9, post: 6868703, member: 6790724"] This is something I've thought a lot about. I've come up with several alternate dice methods that I have yet to fully try out: [b]Method 1:[/b] Always roll 3d20. [LIST] [*]After rolling the dice, drop the highest die and the lowest die. Use the remaining d20 for the result. [*]Under "Advantage", drop the two lowest dice and use the remaining d20 for the result. [*]Under "Disadvantage", drop the two highest dice and use the remaining d20 for the result. [*]Critical hits (and misses) are obtained as usual, but at least two dice must roll a 20 (or 1). [/LIST] [b]Method 2:[/b] Replace the d20 with 2d10. [list] [*]After rolling, add the two dice together to get the result. [*] Under "Advantage", add another d10. After rolling, drop the lowest die and add the two remaining dice together. [*]Under "Disadvantage", add another d10. After rolling, drop the highest die and add the two remaining dice together. [*]To keep odds of rolling a critical hit similar to standard d20, change the critical hit number from 20 to 18-19. Have a 20 be something extra special like free advantage with next attack as well as critical hit damage. [*]Conversely a critical miss is achieved on a 3-4 with a roll of 2 being something especially heinous. [/list] [i][b]Option:[/b] Combine this with the Proficiency bonus as bonus die option from the DMG, although this will most likely necessitate a change in the critical hit/miss rules.[/i] [b]Method 3:[/b] Always roll 4d10. [list] [*]After rolling, drop the highest die and the lowest die, add the remaining two dice together for the result. [*]Under "Advantage" drop the two lowest dice and add together the two remaining dice for the result. [*]Under "Disadvantage" drop the two highest and add together the two remaining two dice for the result. [*]Critical should be achieved on a final result of 18-19 with a final result of 20 being extra special. [*]Conversely a critical miss is achieved on a 3-4 with a roll of 2 being something especially heinous. [/list] [/QUOTE]
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