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Using 3d6 for skill checks
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<blockquote data-quote="CapnZapp" data-source="post: 6869434" data-attributes="member: 12731"><p>If you don't find it fun or realistic for the hero to fail, why roll at all? Clearly he's doing something he's supposed to handle, så simply narrate the success and move on.</p><p></p><p>Look, I understand - I've been playing skill based rpgs my entire life.</p><p></p><p>But D&D isn't about the skills. It's a poor engine to base the kind of everyday verisimilitude you're after.</p><p></p><p>That's why I'm coming up with the alternatives. Basically every case of "ordinary" challenge (the ones where we would have an instinctual opinion on success, where the mundane strength difference between a burly big man and a weak scholar would matter)... basically isn't the focus of D&D.</p><p></p><p>Take 10 or roll or don't roll, it's just not important, so make an off the cuff decision and move on.</p><p></p><p>Then, when it comes to the cinematic larger than life things, where all heroes get a shot at success simply because they're protagonists (and heroic ones at that) THAT is when you pick up the dice.</p><p></p><p>And that die happens to be a d20, to ensure the die roll truly matters: that every hero can fail and every hero can succeed! Sure, the fighter might succeed more often, but it's not like in real life where one person would realistically always win and another person always lose.</p><p></p><p>Cheers and good luck with your game! [emoji56]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6869434, member: 12731"] If you don't find it fun or realistic for the hero to fail, why roll at all? Clearly he's doing something he's supposed to handle, så simply narrate the success and move on. Look, I understand - I've been playing skill based rpgs my entire life. But D&D isn't about the skills. It's a poor engine to base the kind of everyday verisimilitude you're after. That's why I'm coming up with the alternatives. Basically every case of "ordinary" challenge (the ones where we would have an instinctual opinion on success, where the mundane strength difference between a burly big man and a weak scholar would matter)... basically isn't the focus of D&D. Take 10 or roll or don't roll, it's just not important, so make an off the cuff decision and move on. Then, when it comes to the cinematic larger than life things, where all heroes get a shot at success simply because they're protagonists (and heroic ones at that) THAT is when you pick up the dice. And that die happens to be a d20, to ensure the die roll truly matters: that every hero can fail and every hero can succeed! Sure, the fighter might succeed more often, but it's not like in real life where one person would realistically always win and another person always lose. Cheers and good luck with your game! [emoji56] [/QUOTE]
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