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Using 3d6 for skill checks
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<blockquote data-quote="Li Shenron" data-source="post: 6869525" data-attributes="member: 1465"><p>Well we certainly need to keep in mind that we have different ways of running the game so that the <em>context</em> into which the rules of choice operate can vary a lot.</p><p></p><p>For example, one element of my own <em>context</em> is to never place a skill check (or ST, etc.) at a critical point of the adventure such that failure in the check means failure in the adventure. So whether you don't have a Rogue, or your Rogue fails at lockpicking, the game won't be screwed up. If you really need to get past that door, there are always many alternative, and if all you can think during our game, is a thieves' tools check, then you're not thinking enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I also don't encourage people to design the party cooperatively at all costs. I rather encourage cooperation during the game, but not beforehand, because I don't like to force latecomers feel they have to comply with leftover roles.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6869525, member: 1465"] Well we certainly need to keep in mind that we have different ways of running the game so that the [I]context[/I] into which the rules of choice operate can vary a lot. For example, one element of my own [I]context[/I] is to never place a skill check (or ST, etc.) at a critical point of the adventure such that failure in the check means failure in the adventure. So whether you don't have a Rogue, or your Rogue fails at lockpicking, the game won't be screwed up. If you really need to get past that door, there are always many alternative, and if all you can think during our game, is a thieves' tools check, then you're not thinking enough :) I also don't encourage people to design the party cooperatively at all costs. I rather encourage cooperation during the game, but not beforehand, because I don't like to force latecomers feel they have to comply with leftover roles. [/QUOTE]
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