Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using 3d6 for skill checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6869653" data-attributes="member: 7006"><p>The big thing for me is that due to CoS being a lowish-level adventure... the numeric swing between untrained and bad-abilitied vs trained and strong-abilitied when it comes to a particular type of check is not that great. A 1st level PC with a WIS of 8 and not proficient in Survival gives them a -1 on Survival checks. A 1st level PC with a WIS of 16 and proficient gives them a +5 for Survival checks. So that's only a swing of 6 points between absolute best and absolute worst. And if you throw in the Rogue and Expertise, the swing might be 8 points between absolute best and absolute worst.</p><p></p><p>For some people, an expert having a 30% better chance (under the probably-faulty mathmatical assumption of each point of a d20 being 5% better) to do things that a fully unqualified person could do might be fine. Especially if you add in concepts like "Only the trained can roll" or any other qualifiers like that which various players use to adjust the ability check paradigm for their table. But for other folks... maybe those 6 points aren't enough of a divider between expert and completely unqualified? If that's the case... then changing the die roll such that those 6 additive points have a greater impact on the odds of success is a way to go.</p><p></p><p>Maybe not the best way... maybe not even better than the normal way. But until the individual DM tries it, they'll never know if it works for them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6869653, member: 7006"] The big thing for me is that due to CoS being a lowish-level adventure... the numeric swing between untrained and bad-abilitied vs trained and strong-abilitied when it comes to a particular type of check is not that great. A 1st level PC with a WIS of 8 and not proficient in Survival gives them a -1 on Survival checks. A 1st level PC with a WIS of 16 and proficient gives them a +5 for Survival checks. So that's only a swing of 6 points between absolute best and absolute worst. And if you throw in the Rogue and Expertise, the swing might be 8 points between absolute best and absolute worst. For some people, an expert having a 30% better chance (under the probably-faulty mathmatical assumption of each point of a d20 being 5% better) to do things that a fully unqualified person could do might be fine. Especially if you add in concepts like "Only the trained can roll" or any other qualifiers like that which various players use to adjust the ability check paradigm for their table. But for other folks... maybe those 6 points aren't enough of a divider between expert and completely unqualified? If that's the case... then changing the die roll such that those 6 additive points have a greater impact on the odds of success is a way to go. Maybe not the best way... maybe not even better than the normal way. But until the individual DM tries it, they'll never know if it works for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using 3d6 for skill checks
Top