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Using 4e as the basis of something familiar?
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<blockquote data-quote="Henry" data-source="post: 4115245" data-attributes="member: 158"><p>I could see it... 1e AD&D was oddly enough closer to the power curve of 4e than 3e was, for sure! Think about it: Most ACs were around the equivalent of 17 to 24, and not much higher unless you were busting out the +5 armors and 23 DEX scores; to hit charts ranged from the equivalent of a +17 attack bonus for a 20th level fighter, to a +8 bonus for a 20th level wizard. Plus, beyond magic weapons, they weren't curved very much above that. So I could see it with feats that just did not add bonuses to hit and damage, but more "special effects" like the pushing/sliding, or rerolls, etc.</p><p></p><p>Plus, far enough back, and even fighters and magic-users had the same hit dice (d6's), which kept hit point disparities lower than today.</p><p></p><p>So, go the basic route for 4e: +1/2 attack bonuses per level, and use feats of all sorts and magic weapons to make up the difference.</p></blockquote><p></p>
[QUOTE="Henry, post: 4115245, member: 158"] I could see it... 1e AD&D was oddly enough closer to the power curve of 4e than 3e was, for sure! Think about it: Most ACs were around the equivalent of 17 to 24, and not much higher unless you were busting out the +5 armors and 23 DEX scores; to hit charts ranged from the equivalent of a +17 attack bonus for a 20th level fighter, to a +8 bonus for a 20th level wizard. Plus, beyond magic weapons, they weren't curved very much above that. So I could see it with feats that just did not add bonuses to hit and damage, but more "special effects" like the pushing/sliding, or rerolls, etc. Plus, far enough back, and even fighters and magic-users had the same hit dice (d6's), which kept hit point disparities lower than today. So, go the basic route for 4e: +1/2 attack bonuses per level, and use feats of all sorts and magic weapons to make up the difference. [/QUOTE]
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Using 4e as the basis of something familiar?
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