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Using 4e as the basis of something familiar?
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<blockquote data-quote="Melfast" data-source="post: 4115286" data-attributes="member: 17870"><p><strong>Of Course All Weapons Used to Do the Same Damage, Too!</strong></p><p></p><p>I was so happy when Greyhawk came out and suddenly we had different damage values for weapons.</p><p></p><p>OD&D also used to cap out your HD at 9, and after that you got a set number of hit points per level based on class with no Con bonus added in. This kept the power level of characters vs. high HD monsters quite a bit. The new hit point curve seems to be taking us back towards that to a certain extent.</p><p></p><p>Oddly enough, I'm with the folks who say that 4E, despite its wonky power names, has much more of a 1E/2E feel to me. Back then, I could stat out a character and create a creature on the fly. I used to use a set of d6's to generate class and level. It was cool when I was able to buy a set of alignment dice at Dundracon. (Of course, I also was excited to buy two 30-sided dice that I still have, but have practically never used so go figure).</p><p></p><p>I guess the more things change, the more they stay the same. Old dogs don't have to learn new tricks, we just have to wait for things to come back around so our tricks work again.</p><p></p><p>-- Melfast</p><p></p><p>Edit -- actually, I think you're right. Different classes may have had different hit dice points before they hit their max "Lord" level and capped out.</p></blockquote><p></p>
[QUOTE="Melfast, post: 4115286, member: 17870"] [b]Of Course All Weapons Used to Do the Same Damage, Too![/b] I was so happy when Greyhawk came out and suddenly we had different damage values for weapons. OD&D also used to cap out your HD at 9, and after that you got a set number of hit points per level based on class with no Con bonus added in. This kept the power level of characters vs. high HD monsters quite a bit. The new hit point curve seems to be taking us back towards that to a certain extent. Oddly enough, I'm with the folks who say that 4E, despite its wonky power names, has much more of a 1E/2E feel to me. Back then, I could stat out a character and create a creature on the fly. I used to use a set of d6's to generate class and level. It was cool when I was able to buy a set of alignment dice at Dundracon. (Of course, I also was excited to buy two 30-sided dice that I still have, but have practically never used so go figure). I guess the more things change, the more they stay the same. Old dogs don't have to learn new tricks, we just have to wait for things to come back around so our tricks work again. -- Melfast Edit -- actually, I think you're right. Different classes may have had different hit dice points before they hit their max "Lord" level and capped out. [/QUOTE]
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