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Using 4E D&D for a sci-fi campaign. Ideas?
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<blockquote data-quote="Ravilah" data-source="post: 4646226" data-attributes="member: 19724"><p>I see sci-fi games as falling into two categories: </p><p></p><p>Star Trek--The ship's the thing. Adventures are centered around a really cool ship and its clever crew, with occasional forays onto mysterious planets.</p><p></p><p>Star Wars--Go planet! Adventures are centered around various exotic planets where the players' interact with the colorful locals, with occasional adventures spent on cool ships. </p><p></p><p>As Halivar has said, the ship-to-ship combat will be a secondary focus in this game, so I think this will be more of a "Star Wars" kind of game. This will definitely make the 4e conversion easier.</p><p></p><p>The coolest aspect of his idea, to me, is that Technology will not be replacing the Arcane--just coming alongside it. Though, I would suggest adding a separate Technology/Computer-type skill (and to people like me, the difference between Magic and Computers is negligible anyway) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A powerful arcane ritual to thrust a spacecraft across the stars?! That's just awesome!</p><p></p><p>XP, Halivar</p></blockquote><p></p>
[QUOTE="Ravilah, post: 4646226, member: 19724"] I see sci-fi games as falling into two categories: Star Trek--The ship's the thing. Adventures are centered around a really cool ship and its clever crew, with occasional forays onto mysterious planets. Star Wars--Go planet! Adventures are centered around various exotic planets where the players' interact with the colorful locals, with occasional adventures spent on cool ships. As Halivar has said, the ship-to-ship combat will be a secondary focus in this game, so I think this will be more of a "Star Wars" kind of game. This will definitely make the 4e conversion easier. The coolest aspect of his idea, to me, is that Technology will not be replacing the Arcane--just coming alongside it. Though, I would suggest adding a separate Technology/Computer-type skill (and to people like me, the difference between Magic and Computers is negligible anyway) ;) A powerful arcane ritual to thrust a spacecraft across the stars?! That's just awesome! XP, Halivar [/QUOTE]
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