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Using 4E D&D for a sci-fi campaign. Ideas?
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<blockquote data-quote="deadsmurf" data-source="post: 4646270" data-attributes="member: 25341"><p>I think the DUNE explanation for the lack of lasers/energy weapons is a good one. Personal Energy shields have become so ubiquitous that they are no longer usable, because you never know who is wearing one, and if they interact there is an atomic sized eplosion (or larger) killing both sides. The idea of a spacing guild both in and out of your imperium (or whatever you were going to call it) is probably a good idea. Skips over the boring interplanetary travel parts (unless some important happens when you're traveling) and explains why ships haven't just strapped on lasers and blown up the enemy cities from space, avoiding the giant explosions.</p><p>It worked for Herbert's pseudo medieval setting, it can work for yours too!</p><p></p><p>Just make two levels of personal energy shielding - light and heavy, those correspond to leather and hide. Now the shielding wouldn't be perfect, projectiles coming in at the angles or right velocities, and blades for that matter, can still penetrate. Then you have a Kevlar-like body-armour (chain) and the two combination armors (Kevlar with energy shields built in, scale and plate) The rogue and ranger schools/styles especially train themselves in the way to penetrate enemy shields and armour, though the ancient automatic and semi-automatic weaponry is too inaccurate for this, so they generally have switched to bolt action rifles and pistols, which they can more fully control.</p></blockquote><p></p>
[QUOTE="deadsmurf, post: 4646270, member: 25341"] I think the DUNE explanation for the lack of lasers/energy weapons is a good one. Personal Energy shields have become so ubiquitous that they are no longer usable, because you never know who is wearing one, and if they interact there is an atomic sized eplosion (or larger) killing both sides. The idea of a spacing guild both in and out of your imperium (or whatever you were going to call it) is probably a good idea. Skips over the boring interplanetary travel parts (unless some important happens when you're traveling) and explains why ships haven't just strapped on lasers and blown up the enemy cities from space, avoiding the giant explosions. It worked for Herbert's pseudo medieval setting, it can work for yours too! Just make two levels of personal energy shielding - light and heavy, those correspond to leather and hide. Now the shielding wouldn't be perfect, projectiles coming in at the angles or right velocities, and blades for that matter, can still penetrate. Then you have a Kevlar-like body-armour (chain) and the two combination armors (Kevlar with energy shields built in, scale and plate) The rogue and ranger schools/styles especially train themselves in the way to penetrate enemy shields and armour, though the ancient automatic and semi-automatic weaponry is too inaccurate for this, so they generally have switched to bolt action rifles and pistols, which they can more fully control. [/QUOTE]
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