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Using 4E D&D for a sci-fi campaign. Ideas?
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<blockquote data-quote="Cyronax" data-source="post: 4646313" data-attributes="member: 822"><p>A lot of these ideas sound great, IMO. The DUNE Spacing Guild route, along with a reasonable method of having the PCs sometimes contribute to the success of a ship making its way safely through a challenge are necessary.</p><p></p><p>I also think you have a few premade official tools to use for inspiration. First, look to the Adventurer's Vault for the vehicle rules. Airships, the apparatus of kwalish, and the ornithopter are all example of barebones starships that you could use. </p><p></p><p>Graft on to these rules the concept of a 'navigational focus,' from the Manual of the Planes, and you really just found rules for starship combat and FTL travel. FTL travel can be accomplished using the equivalent of a Spelljammer + the Plane Shift ritual. All that puts the ability to control such travel in the Paragon tier, which gives the PCs a bit of time to play in the world before they become commanders of a starship in your setting. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 4646313, member: 822"] A lot of these ideas sound great, IMO. The DUNE Spacing Guild route, along with a reasonable method of having the PCs sometimes contribute to the success of a ship making its way safely through a challenge are necessary. I also think you have a few premade official tools to use for inspiration. First, look to the Adventurer's Vault for the vehicle rules. Airships, the apparatus of kwalish, and the ornithopter are all example of barebones starships that you could use. Graft on to these rules the concept of a 'navigational focus,' from the Manual of the Planes, and you really just found rules for starship combat and FTL travel. FTL travel can be accomplished using the equivalent of a Spelljammer + the Plane Shift ritual. All that puts the ability to control such travel in the Paragon tier, which gives the PCs a bit of time to play in the world before they become commanders of a starship in your setting. C.I.D. [/QUOTE]
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Using 4E D&D for a sci-fi campaign. Ideas?
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