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Using 4e monsters in 3.5 games
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<blockquote data-quote="blargney the second" data-source="post: 4443664" data-attributes="member: 14678"><p>I ran a fight last night for my 9th level party against a bunch of troglodytes. It was an improvised fight so I grabbed my bag of trog minis, pulled out their stat cards, and realized that one of the cards had 4e stats. I shrugged and decided to just use it as-is in the mix with the 3.5 trogs. It was fun! Those bonecrusher guys are tough hombres.</p><p></p><p>Down to brass tacks - I had to do a minor amount of fiddling to get their stats to work right for a 3e game.</p><p></p><p>Saves/defenses were easy: just subtract 10 and add a d20.</p><p></p><p>Their stench looked like this on the card:</p><p>Stench Minor; burst 1; +10 vs Fort; Slowed AND –2 atk/Def rest of encounter. Troglodytes immune.</p><p></p><p>So I split it into two parts - the usual 30' sickening stench aura from 3.5 and a more concentrated attack that required effort on their part:</p><p>Powerful Stench; Fort DC 20 or be slowed as the spell, make Fort save at end of each turn to shake it off. (swift action, 5' radius, 1/encounter)</p><p></p><p></p><p>Has anybody else run 4e monsters in 3.5 yet? If so, what have you used and how did you hammer it into the system?</p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 4443664, member: 14678"] I ran a fight last night for my 9th level party against a bunch of troglodytes. It was an improvised fight so I grabbed my bag of trog minis, pulled out their stat cards, and realized that one of the cards had 4e stats. I shrugged and decided to just use it as-is in the mix with the 3.5 trogs. It was fun! Those bonecrusher guys are tough hombres. Down to brass tacks - I had to do a minor amount of fiddling to get their stats to work right for a 3e game. Saves/defenses were easy: just subtract 10 and add a d20. Their stench looked like this on the card: Stench Minor; burst 1; +10 vs Fort; Slowed AND –2 atk/Def rest of encounter. Troglodytes immune. So I split it into two parts - the usual 30' sickening stench aura from 3.5 and a more concentrated attack that required effort on their part: Powerful Stench; Fort DC 20 or be slowed as the spell, make Fort save at end of each turn to shake it off. (swift action, 5' radius, 1/encounter) Has anybody else run 4e monsters in 3.5 yet? If so, what have you used and how did you hammer it into the system? -blarg [/QUOTE]
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