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Using 4E to make 5E Combat more fun
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<blockquote data-quote="cbwjm" data-source="post: 7038941" data-attributes="member: 6788732"><p>Mind you, he does state that the crunchy bits will be at the start of the video. </p><p></p><p>I have kept some 4e designs for my games and do sometimes look back through the monster manuals for ideas (also, there is a whole host of things that can be used as inspiration for subclasses). Mainly in my games I use the bloodied term and rather than having a list of spells to choose from for casters, I create a single spell with description for each spell level since most of the time they won't use all of their spells anyway. I've also noted somethings down as "Twinned Firebolt - 4/day can choose 2 targets when casting the firebolt spell". I find this approach requires less looking through the books during play since all the information is in front of me.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7038941, member: 6788732"] Mind you, he does state that the crunchy bits will be at the start of the video. I have kept some 4e designs for my games and do sometimes look back through the monster manuals for ideas (also, there is a whole host of things that can be used as inspiration for subclasses). Mainly in my games I use the bloodied term and rather than having a list of spells to choose from for casters, I create a single spell with description for each spell level since most of the time they won't use all of their spells anyway. I've also noted somethings down as "Twinned Firebolt - 4/day can choose 2 targets when casting the firebolt spell". I find this approach requires less looking through the books during play since all the information is in front of me. [/QUOTE]
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