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Using 4e's Inherit Bonus system in pathfinder
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<blockquote data-quote="udalrich" data-source="post: 5488330" data-attributes="member: 53796"><p>Would this replace enhancement bonuses on weapons or tomes that grant inherent bonuses? Would it just add an extra bonus?</p><p></p><p>I haven't used it in any addition, but it does look like it gives fighters an advantage over magic users. Saves benefit everyone, but magic users often are casting spells that don't require an attack roll and either don't do damage or do damage on a scale where even +4 is negligible. They also might be relying more on miss changes and illusions to avoid being hit than on AC.</p><p></p><p>In contrast, a fighter might be making 5-8 attacks each round, so +4 to damage could be an extra 20-32 damage per round, which would be noticeable.</p><p></p><p></p><p>It would probably work as a replacement for magic armor, weapons and cloaks of resistance. You would have to figure out what to do about DR/magic. </p><p></p><p>It also reminds me of common criticism of 4E, which is that it is balanced by removing all the differences between the classes. In a way, you are forcing everyone to buy a +1 weapon at this point, and to buy a +2 armor at that point. Since you are making choices for the players, they will probably not be the choices that the players want to make, especially since it seems to be a one-size-fits-all choice. </p><p></p><p>Do you want to remove/limit magic items, or do you want the characters to be defined by their basic stats and not have a lot of additional modifiers? </p><p></p><p>Depending what your goal is, you might be able to achieve it by changing descriptions and possibly using <a href="http://dreamscarredpress.com/dragonfly/Store/product/pid=54.html" target="_blank">Complete Gear</a>.</p><p></p><p>CG recasts the idea of wealth as an inner power. When you attune yourself to an item, it works better for you. In the hands of a simple peasant, that longsword is just a simple longsword. In the hands of Palatine the Pure, it becomes a Holy Avenger. </p><p></p><p>You could even take the idea further and (for most items) not even require a physical item. (This does not work well for armor and weapons, obviously.) Palatine sits and concentrates on techniques for resisting magic. When he is done, he gains a +1 resistance bonus on saves. (His player also checks of the cloak slot on the character sheet.)</p><p></p><p>Magical items are still there, but now they are just a bookkeeping mechanism on the character sheet. Humphry the Wizard can go into battle naked if he so desires, and be as effective as the standard wizard with a staff, 2 wands, three scrolls, a robe, a cloak, a headband, boots and a belt.</p></blockquote><p></p>
[QUOTE="udalrich, post: 5488330, member: 53796"] Would this replace enhancement bonuses on weapons or tomes that grant inherent bonuses? Would it just add an extra bonus? I haven't used it in any addition, but it does look like it gives fighters an advantage over magic users. Saves benefit everyone, but magic users often are casting spells that don't require an attack roll and either don't do damage or do damage on a scale where even +4 is negligible. They also might be relying more on miss changes and illusions to avoid being hit than on AC. In contrast, a fighter might be making 5-8 attacks each round, so +4 to damage could be an extra 20-32 damage per round, which would be noticeable. It would probably work as a replacement for magic armor, weapons and cloaks of resistance. You would have to figure out what to do about DR/magic. It also reminds me of common criticism of 4E, which is that it is balanced by removing all the differences between the classes. In a way, you are forcing everyone to buy a +1 weapon at this point, and to buy a +2 armor at that point. Since you are making choices for the players, they will probably not be the choices that the players want to make, especially since it seems to be a one-size-fits-all choice. Do you want to remove/limit magic items, or do you want the characters to be defined by their basic stats and not have a lot of additional modifiers? Depending what your goal is, you might be able to achieve it by changing descriptions and possibly using [URL="http://dreamscarredpress.com/dragonfly/Store/product/pid=54.html"]Complete Gear[/URL]. CG recasts the idea of wealth as an inner power. When you attune yourself to an item, it works better for you. In the hands of a simple peasant, that longsword is just a simple longsword. In the hands of Palatine the Pure, it becomes a Holy Avenger. You could even take the idea further and (for most items) not even require a physical item. (This does not work well for armor and weapons, obviously.) Palatine sits and concentrates on techniques for resisting magic. When he is done, he gains a +1 resistance bonus on saves. (His player also checks of the cloak slot on the character sheet.) Magical items are still there, but now they are just a bookkeeping mechanism on the character sheet. Humphry the Wizard can go into battle naked if he so desires, and be as effective as the standard wizard with a staff, 2 wands, three scrolls, a robe, a cloak, a headband, boots and a belt. [/QUOTE]
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