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Using 4e's Inherit Bonus system in pathfinder
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5488692" data-attributes="member: 23094"><p>You aren't giving them more bonuses.</p><p></p><p>It's just, instead of a Fighter getting a +4 longsword at the appropriate level, he just gets +4 to hit and damage instead (which can apply to any weapon). The end result is the same.</p><p></p><p>Then, you can hand out magical items that do more interesting schticks without worrying that the players will ignore them for the tried-and-true base-enhancement weapons - or skip handing out magic items entirely!</p><p></p><p>Frankly, in the end, there's little difference between making sure everyone has appropriately-bonused weapons and just handing out the bonuses, other than your inability to (hopefully temporarily!) deny someone that bonus through taking their toys away.</p><p></p><p>I say, go for it, see how it works out, and report back to us!</p><p></p><p>And welcome to ENWorld! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>That's the basic idea. It frees the DM from making things like basic weapons +X and armor +X and enough cloaks of resistance +X to go around are found in treasure troves by eliminating them from the game entirely and just buffing the players appropriately, and instead focuses on more interesting magical items.</p><p></p><p>So, no one needs to wear a Cloak of Protection +3, because they've got the +3 save bonus already; instead, they can wear Wings of the Bat or a Cape of the Mountebank, etc.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5488692, member: 23094"] You aren't giving them more bonuses. It's just, instead of a Fighter getting a +4 longsword at the appropriate level, he just gets +4 to hit and damage instead (which can apply to any weapon). The end result is the same. Then, you can hand out magical items that do more interesting schticks without worrying that the players will ignore them for the tried-and-true base-enhancement weapons - or skip handing out magic items entirely! Frankly, in the end, there's little difference between making sure everyone has appropriately-bonused weapons and just handing out the bonuses, other than your inability to (hopefully temporarily!) deny someone that bonus through taking their toys away. I say, go for it, see how it works out, and report back to us! And welcome to ENWorld! :D That's the basic idea. It frees the DM from making things like basic weapons +X and armor +X and enough cloaks of resistance +X to go around are found in treasure troves by eliminating them from the game entirely and just buffing the players appropriately, and instead focuses on more interesting magical items. So, no one needs to wear a Cloak of Protection +3, because they've got the +3 save bonus already; instead, they can wear Wings of the Bat or a Cape of the Mountebank, etc. [/QUOTE]
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