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Using 4e's Inherit Bonus system in pathfinder
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<blockquote data-quote="steenan" data-source="post: 5488851" data-attributes="member: 23240"><p>I really like the inherent bonus system. </p><p></p><p>1. It makes characters much less dependent on equipment. This opens a possibility of opponents stealing PC's stuff, sundering items in combat etc. without the risk of making characters unviable at their level and without having to give them the same or similar stuff a little later.</p><p></p><p>2. It makes magic item shops unnecessary. As there is no need to get all the "required" items at appropriate levels, PC may use only what they find during their adventures. "Magic shops" only sell low-level potions and scrolls.</p><p></p><p>3. There is much less correlation between wealth and combat power. I can throw out all the"wealth by level" guidelines. Characters may get from being broke to having more gold than king's treasury and back in few sessions and are able to reasonably adventure for the whole time.</p><p></p><p>4. I use the same system for NPCs and it frees me from having to give them a lot of magic items to be dangerous opponents. I'm free to decide how much gold and magic items the party will get by defeating someone, instead of being forced to put a lot of wealth on every enemy NPC.</p></blockquote><p></p>
[QUOTE="steenan, post: 5488851, member: 23240"] I really like the inherent bonus system. 1. It makes characters much less dependent on equipment. This opens a possibility of opponents stealing PC's stuff, sundering items in combat etc. without the risk of making characters unviable at their level and without having to give them the same or similar stuff a little later. 2. It makes magic item shops unnecessary. As there is no need to get all the "required" items at appropriate levels, PC may use only what they find during their adventures. "Magic shops" only sell low-level potions and scrolls. 3. There is much less correlation between wealth and combat power. I can throw out all the"wealth by level" guidelines. Characters may get from being broke to having more gold than king's treasury and back in few sessions and are able to reasonably adventure for the whole time. 4. I use the same system for NPCs and it frees me from having to give them a lot of magic items to be dangerous opponents. I'm free to decide how much gold and magic items the party will get by defeating someone, instead of being forced to put a lot of wealth on every enemy NPC. [/QUOTE]
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