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General Tabletop Discussion
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Using 5e for Eberron? Pitfalls, advice and cheers wanted.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7305964" data-attributes="member: 6802951"><p>5e can run Eberron fairly well straight off. Changes I made:</p><p>"Adventuring" magic items, weapons and such are rare, fitting with the 5e ethos. I justify that in-setting that House Cannith is switching to selling to the middle classes, and most nations are snapping up any combat magic items that appear on the market. Lots of utility items around though, like the Common magic items in Xanathar's guide.</p><p></p><p>Dragon marks are a feat. They give a bonus to a skill or tool proficiency, a cantrip or low-level spell, and access to a short list of rituals. They also allow use of Dragonmark specific items, which are treated as being a step more common than the usual item usable by anyone.</p><p>Everyone gets a free thematic feat at first level.</p><p></p><p>I mostly use the rest of the Eberron Unearthed Arcana article as written, including the wizard tradition. I also use the Artificer class from the UA, although I've adjusted the Gunsmith subclass into a staff- or wand-blaster to fit into Eberron.</p><p></p><p>Otherwise, if you're running a published adventure, just adjust to fit Eberron. Change geography and Churches. Reduce number of NPCs with classes etc.</p><p></p><p>I second Keith Baker's website. Also check out <a href="http://archive.wizards.com/default.asp?x=dnd/archeb/ds" target="_blank">http://archive.wizards.com/default.asp?x=dnd/archeb/ds</a> And the Manifest Zone podcast as well: <a href="https://manifest.zone" target="_blank">https://manifest.zone</a> for more background.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7305964, member: 6802951"] 5e can run Eberron fairly well straight off. Changes I made: "Adventuring" magic items, weapons and such are rare, fitting with the 5e ethos. I justify that in-setting that House Cannith is switching to selling to the middle classes, and most nations are snapping up any combat magic items that appear on the market. Lots of utility items around though, like the Common magic items in Xanathar's guide. Dragon marks are a feat. They give a bonus to a skill or tool proficiency, a cantrip or low-level spell, and access to a short list of rituals. They also allow use of Dragonmark specific items, which are treated as being a step more common than the usual item usable by anyone. Everyone gets a free thematic feat at first level. I mostly use the rest of the Eberron Unearthed Arcana article as written, including the wizard tradition. I also use the Artificer class from the UA, although I've adjusted the Gunsmith subclass into a staff- or wand-blaster to fit into Eberron. Otherwise, if you're running a published adventure, just adjust to fit Eberron. Change geography and Churches. Reduce number of NPCs with classes etc. I second Keith Baker's website. Also check out [url]http://archive.wizards.com/default.asp?x=dnd/archeb/ds[/url] And the Manifest Zone podcast as well: [url]https://manifest.zone[/url] for more background. [/QUOTE]
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